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Помогите Подлагивает из-за ClearLag

Тема в разделе "Помощь", создана пользователем Decade, 12 авг 2015.

  1. Автор темы
    Decade

    Decade Активный участник Пользователь

    Баллы:
    68
    После надписи, что сейчас будут удалены предметы сервер фризит секунд на 7-15.

    Строка запуска taskset -c 10-14 screen -S mcs6 -d -m java -Xincgc -Xms1024M -Xmx12288M -XX:MaxPermSize=256M -Dfile.encoding=UTF-8 -jar spigot.jar

    Версия Spigot 1.8.7

    settings:
    auto-update: true
    enable-signs: true
    config-version: 5
    disable-waterlife: true
    keep-spawn-in-memory: true
    enable-api: true

    #This limits how fast a user can move from chunk-to-chunk and will prevent users from overloading your server
    #I HIGHLY recommend you use this on servers with increased player-speeds/or fly enabled
    # -- 'limit-only-fly' ONLY limit players who are currently flying
    # -- 'chunk-to-chunk-time' is in milliseconds. It's the time users are allowed to move from one chunk
    # -- to another. Going faster over chunks then that number will cancel their movement
    player-speed-limiter:
    enabled: false
    chunk-to-chunk-time: 600
    limit-only-fly: false

    #Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
    #When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
    # -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
    # -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
    mob-breeding-limiter:
    enabled: false
    max-mobs: 6
    check-radius: 15

    #Should clearlag purge logs under /logs when the server starts?
    # -- days-old means how many days old can the log be to be deleted
    log-purger:
    enabled: false
    days-old: 3

    #What type of entities SHOULD NOT be removed while doing /lagg area?
    area-filter:
    - Itemframe
    - Painting
    - Wolf
    - Villager
    - Horse
    - ARMOR_STAND

    #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
    # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
    config-updater:
    force-update: false
    #This limits the mob egg spawners so players cannot "overload" the server with them
    # -- 'check-radius' stands for the radius clearlag will check for nearby entities
    # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
    mobegg-limiter:
    enabled: false
    check-radius: 8
    max-mobs: 5
    #Disable new chunk generation, or just put a cap on how many can load at once.
    # -- THIS DOES NOT WORK WITH 1.6.4!
    chunk-limiter:
    enabled: false
    limit: 6000
    create-new-chunks: true
    #This modifies not only the view of the mobs, but will also simplify how they spawn
    # -- Lower it is, the better your entity tick will be
    # -- If it's too high, expect bugs / lots of lag
    mob-range:
    enabled: false
    zombie: 30
    skeleton: 30
    creeper: 20
    #How long should items/Mobs be left on the ground
    # -- Goes by seconds
    live-time:
    enabled: false
    interval: 10
    mobtimer: true
    itemtimer: true
    arrowtimer: true
    arrowkilltime: 15
    moblivetime: 600
    itemlivetime: 240
    #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
    # -- This will also respect cancelations, unlike minecraft's native code
    custom-mobspawner:
    enabled: false
    #How many times should clearlag attempt to find a safe location for the mob to spawn
    max-tries: 50
    #(In seconds) how often should clearlag try to spawn mobs?
    interval: 30
    #This is the radius around the player
    radius: 30
    #This is the radius FROM the player (in blocks!)
    radius-from: 7
    #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
    mob-radius: 1010
    #Should we keep trying to spawn a mob if a clear location isn't found
    forcespawn: false
    #4 = nighttime, what light level should mobs spawn in
    lightlevel: 4
    #Chance mobs will have armor/sword, 1 being diamond every time
    armor-chance: 30
    mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - zombie 5
    - skeleton 3
    - creeper
    - enderman
    animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - pig 4
    - sheep 1
    - cow 6
    - chicken 2

    #This option disallows the placement of too many tnt-minecarts
    tnt-minecart:
    enabled: false
    max: 2
    radius: 6

    #This option reduces global dispenser rate
    dispenser-reducer:
    enabled: false
    time: 100

    #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
    tnt:
    tnt-reducer: false

    #This option reduces fire spread rate
    firespread-reducer:
    enabled: false
    time: 2000

    #How many entities should one chunk be allowed to hold?
    chunk-entity-limiter:
    enabled: false
    limit: 40

    spawn-limiter:
    enabled: false
    interval: 15
    monsters: 300
    animals: 300

    #Meters your TPS, if it goes to low, run the commands you wrote below!
    tps-meter:
    enabled: false
    interval: 15
    tps-trigger: 14.0
    commands:
    - 'lagg killmobs'
    - 'lagg clear'

    #This is /lagg killmobs, put what you DON'T want removed!
    # -- 'remove-named', when FALSE entities with custom names will NOT be removed
    kill-mobs:
    disable-build-wither: false
    mob-filter:
    - Villager
    - Wolf
    - ARMOR_STAND
    - Horse

    #This takes care of mob spawners
    # -- max-spawn is the max entities that can be within the check-radius
    # -- check-radius is x/z radius, y-radius is y radius (up/down)
    mobspawner:
    enabled: false
    max-spawn: 4
    check-radius: 15
    y-radius: 30

    #No longer bugged! -- Dont use if you have CB++ or Spigot!
    item-merger:
    enabled: false
    radius: 6

    #Auto-removal options
    # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
    # -- NOTE: The below 'remove' section applies to this remover!
    # -- NOTE: Putting the interval to low will cause issues!
    auto-removal:
    enabled: true
    broadcast-message: '&6[ClearLag] &aУдалено +RemoveAmount предметов!'
    broadcast-warning: true
    autoremoval-interval: 460
    warnings:
    - 'time:400 msg:&4[ClearLag] &cВнимание! Все вещи на земле будут удалены через &7+remaining &cсекунд!'
    - 'time:440 msg:&4[ClearLag] &cВнимание! Все вещи на земле будут удалены через &7+remaining &cсекунд!'

    #What should be removed during an auto-removal
    remove:
    world-filter:
    - this_world
    broadcast-removal: true
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    # - 264
    # - 265
    # - 311
    # - 312
    # - 266
    remove-mobs:
    # - cow
    #What should be removed during /lagg clear
    command-remove:
    world-filter:
    - this_world
    broadcast-removal: false
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    # - 264
    # - 265
    # - 311
    # - 312
    # - 266
    remove-mobs:
    # - cow

    check:
    world-filter:
    - this_world
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    # - 264
    # - 265
    # - 311
    # - 312
    # - 266
    mobs:
    creature: true
    animals: true
    monster: true

    limit:
    enable-limit: false
    max: 1000
    check-interval: 60
    broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
    world-filter:
    - this_world
    broadcast-removal: true
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    # - 264
    # - 265
    # - 311
    # - 312
    # - 266
     
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  3. Автор темы
    Decade

    Decade Активный участник Пользователь

    Баллы:
    68
    up! нужна срочно помощь.
    xms на 10240 изменил, все равно фриз
     
  4. Etro

    Etro Активный участник Пользователь

    Баллы:
    78
    Skype:
    vo8an99
    А убрать плагин вообще, не? Предметы всё равно через какое-то время удаляются. А так, ты только нагружаешь сервер бестолковым плагином...
     
  5. BoomEaro16

    BoomEaro16 Активный участник Пользователь

    Баллы:
    76
    Имя в Minecraft:
    BoomEaro
    ClearLag Бестолковый? У меня в мире креатив стоит ограничение, если поставить 900 рамок в одном месте, то они их удалит. У меня при 14 TPS Удаляет всех мобов, луты и чиниты территории. Я даже спавн мобов ограничил. Теперь 400 макс злых и 400 макс мирных.
     

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