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Решено Пропадают животные(мирные мобы) с регионов игроков

Тема в разделе "Помощь", создана пользователем Zoom4ikDan4ik, 1 сен 2015.

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  1. Автор темы
    Zoom4ikDan4ik

    Zoom4ikDan4ik Активный участник Пользователь

    Баллы:
    78
    Skype:
    knaz1564
    Всем привет, начали поступать жалобы с игроков о пропаже скота, то есть по какому-то "закону волшебства" они просто пропадают. Убийство скота не подойдет, так как блок от WolrdGuard. Искал, искал и наткнулся на подобные темы, суть была про ClearLagg, поставил блок на их уничтожении в командах lagg area, lagg mobkill, но все же ничего не вышло. Прошу помочь в такой проблеме (killmob никто не прописывает) !
     
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  3. Автор темы
    Zoom4ikDan4ik

    Zoom4ikDan4ik Активный участник Пользователь

    Баллы:
    78
    Skype:
    knaz1564
    Проверил, при автоматической очистке скот пропадает, осталось найти решение проблемы.
     
  4. 11dimonchik22

    11dimonchik22 Активный участник Пользователь

    Баллы:
    76
    В конфиге покопайся...
     
  5. Автор темы
    Zoom4ikDan4ik

    Zoom4ikDan4ik Активный участник Пользователь

    Баллы:
    78
    Skype:
    knaz1564
    #--------------------------------------------------------------------#
    # ClearLag Configuration File #
    #--------------------------------------------------------------------#
    # Configure to your liking, reload the config by tying: /lagg reload #
    # - #
    # Here is a helpful tutorial on this configuration setup! #
    # http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
    #--------------------------------------------------------------------#
    # All possible mob names #
    # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
    #--------------------------------------------------------------------#
    settings:
    auto-update: false
    enable-signs: false
    config-version: 1
    disable-waterlife: true
    keep-spawn-in-memory: true
    enable-api: true
    #What type of entities SHOULD NOT be removed while doing /lagg area?
    area-filter:
    - Itemframe
    - Painting
    - Villager
    - Wolf
    - Horse
    - Pig
    - Chicken
    - Cow
    - Snowman
    - Mushroomcow
    - Sheep
    - Squid
    #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
    # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
    config-updater:
    force-update: false

    #This limits the mob egg spawners so players cannot "overload" the server with them
    # -- 'check-radius' stands for the radius clearlag will check for nearby entities
    # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
    mobegg-limiter:
    enabled: true
    check-radius: 8
    max-mobs: 8

    #Disable new chunk generation, or just put a cap on how many can load at once.
    # -- THIS DOES NOT WORK WITH 1.6.4!
    chunk-limiter:
    enabled: false
    limit: 6000
    create-new-chunks: true

    #This modifies not only the view of the mobs, but will also simplify how they spawn
    # -- Lower it is, the better your entity tick will be
    # -- If it's too high, expect bugs / lots of lag
    mob-range:
    enabled: false
    zombie: 30
    skeleton: 30
    creeper: 20

    #How long should items/Mobs be left on the ground
    # -- Goes by seconds
    live-time:
    enabled: true
    interval: 10
    mobtimer: false
    itemtimer: false
    arrowtimer: true
    arrowkilltime: 15
    moblivetime: -1
    itemlivetime: 600

    #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
    # -- This will also respect cancelations, unlike minecraft's native code
    custom-mobspawner:
    enabled: false
    #How many times should clearlag attempt to find a safe location for the mob to spawn
    max-tries: 50
    #(In seconds) how often should clearlag try to spawn mobs?
    interval: 30
    #This is the radius around the player
    radius: 30
    #This is the radius FROM the player (in blocks!)
    radius-from: 7
    #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
    mob-radius: 1010
    #Should we keep trying to spawn a mob if a clear location isn't found
    forcespawn: false
    #4 = nighttime, what light level should mobs spawn in
    lightlevel: 4
    #Chance mobs will have armor/sword, 1 being diamond every time
    armor-chance: 30
    mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - zombie 5
    - skeleton 3
    - creeper
    - enderman
    animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - pig 20
    - sheep 20
    - cow 20
    - chicken 20
    #This option disallows the placement of too many tnt-minecarts
    tnt-minecart:
    enabled: false
    max: 2
    radius: 6
    #This option reduces global dispenser rate
    dispenser-reducer:
    enabled: false
    time: 100
    #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
    tnt:
    tnt-reducer: false
    #This option reduces fire spread rate
    firespread-reducer:
    enabled: false
    time: 2000
    #How many entities should one chunk be allowed to hold?
    chunk-entity-limiter:
    enabled: true
    limit: 40
    spawn-limiter:
    enabled: false
    interval: 15
    monsters: 300
    animals: 300
    #Meters your TPS, if it goes to low, run the commands you wrote below!
    tps-meter:
    enabled: false
    interval: 15
    tps-trigger: 14.0
    commands:
    - 'lagg killmobs'
    - 'lagg clear'
    #This is /lagg killmobs, put what you DON'T want removed!
    kill-mobs:
    disable-build-wither: false
    mob-filter:
    - Villager
    - Wolf
    - Horse
    - Pig
    - Chicken
    - Cow
    - Snowman
    - Mushroomcow
    - Sheep
    - Squid
    #This takes care of mob spawners
    mobspawner:
    enabled: false
    max-spawn: 4
    #No longer bugged! -- Dont use if you have CB++ or Spigot!
    item-merger:
    enabled: false
    radius: 6
    #Auto-removal options
    # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
    # -- NOTE: The below 'remove' section applies to this remover!
    # -- NOTE: Putting the interval to low will cause issues!
    auto-removal:
    broadcast-message: '&6[Оповещение] &fУдалено +RemoveAmount предметов!'
    broadcast-warning: true
    enable-scheduler: true
    autoremoval-interval: 1500
    warnings:
    - time:1400 msg:&4[Внимание] &cПредметы лежащие на земле будут удалены через &7+remaining &cсекунд!
    - time:1450 msg:&4[Внимание] &cПредметы лежащие на земле будут удалены через &7+remaining &cсекунд!
    - time:1480 msg:&4[Внимание] &cПредметы лежащие на земле будут удалены через &7+remaining &cсекунд!
    #What should be removed during an auto-removal
    remove:
    world-filter:
    - this_world
    broadcast-removal: true
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: false
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    - 321
    - 264
    - 446
    - 122
    - 450
    - Botania:manaBurst
    - Botania:0
    mobs:
    - Botania:manaBurst
    - Botania:0
    - Villager
    - Wolf
    - Horse
    - Pig
    - Chicken
    - Cow
    - Snowman
    - Mushroomcow
    - Sheep
    - Squid
    #What should be removed during /lagg clear
    command-remove:
    world-filter:
    - this_world
    broadcast-removal: false
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: false
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    - 321
    - 264
    - 446
    - 122
    - 450
    - Botania:manaBurst
    - Botania:0
    mobs:
    - Botania:manaBurst
    - Botania:0
    - Villager
    - Wolf
    - Horse
    - Pig
    - Chicken
    - Cow
    - Snowman
    - Mushroomcow
    - Sheep
    - Squid
    check:
    world-filter:
    - this_world
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: false
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    # - 264
    # - 265
    # - 311
    # - 312
    # - 266
    mobs:
    creature: true
    animals: true
    monster: true

    limit:
    enable-limit: false
    max: 150
    check-interval: 60
    broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
    world-filter:
    - world
    broadcast-removal: false
    boat: false
    falling-block: false
    experienceOrb: false
    painting: false
    projectile: false
    item: false
    itemframe: false
    minecart: false
    primed-tnt: false
    arrow: false
    snowball: false
    fireball: false
    ender-signal: false
    item-filter:
    # - 264
    # - 265
    # - 311
    # - 312
    # - 266
     
  6. 11dimonchik22

    11dimonchik22 Активный участник Пользователь

    Баллы:
    76
    То есть ты мне предлагаешь покопаться?)
     
  7. Автор темы
    Zoom4ikDan4ik

    Zoom4ikDan4ik Активный участник Пользователь

    Баллы:
    78
    Skype:
    knaz1564
    Ну, да =) Вроде как, там все должно быть нормально, но почему-то же пропадают при автоматической очистке.
     
  8. 11dimonchik22

    11dimonchik22 Активный участник Пользователь

    Баллы:
    76
    Я нашел почему удаляет, но не скажу, это же очевидно :D продам решение за 200р
     
  9. Автор темы
    Zoom4ikDan4ik

    Zoom4ikDan4ik Активный участник Пользователь

    Баллы:
    78
    Skype:
    knaz1564
    Хах, хочешь, чтобы выпросил ?[DOUBLEPOST=1441122975,1441122944][/DOUBLEPOST]Минуту, из-за this_world ?
     
  10. BestMark

    BestMark Старожил Пользователь

    Баллы:
    103
    Skype:
    BestMarkBukkit
    Имя в Minecraft:
    BestMark
    Код:
    mobs:
    - Botania:manaBurst
    - Botania:0
    - Villager
    - Wolf
    - Horse
    - Pig
    - Chicken
    - Cow
    - Snowman
    - Mushroomcow
    - Sheep
    - Squid
    Вместо этого, поставь.
    Код:
    mobs: []
     
  11. Автор темы
    Zoom4ikDan4ik

    Zoom4ikDan4ik Активный участник Пользователь

    Баллы:
    78
    Skype:
    knaz1564
    Спасибо за ответ, сейчас проверю.
     
  12. 11dimonchik22

    11dimonchik22 Активный участник Пользователь

    Баллы:
    76
    Код:
    #--------------------------------------------------------------------#
    # ClearLag Configuration File #
    #--------------------------------------------------------------------#
    # Configure to your liking, reload the config by tying: /lagg reload #
    # - #
    # Here is a helpful tutorial on this configuration setup! #
    # http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
    #--------------------------------------------------------------------#
    # All possible mob names #
    # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
    #--------------------------------------------------------------------#
    settings:
    auto-update: false
    enable-signs: false
    config-version: 1
    disable-waterlife: true
    keep-spawn-in-memory: true
    enable-api: true
    #What type of entities SHOULD NOT be removed while doing /lagg area?
    area-filter:
    - Itemframe
    - Painting
    - Villager
    - Wolf
    - Horse
    - Pig
    - Chicken
    - Cow
    - Snowman
    - Mushroomcow
    - Sheep
    - Squid
    #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
    # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
    config-updater:
    force-update: false
    
    #This limits the mob egg spawners so players cannot "overload" the server with them
    # -- 'check-radius' stands for the radius clearlag will check for nearby entities
    # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
    mobegg-limiter:
    enabled: true
    check-radius: 8
    max-mobs: 8
    
    #Disable new chunk generation, or just put a cap on how many can load at once.
    # -- THIS DOES NOT WORK WITH 1.6.4!
    chunk-limiter:
    enabled: false
    limit: 6000
    create-new-chunks: true
    
    #This modifies not only the view of the mobs, but will also simplify how they spawn
    # -- Lower it is, the better your entity tick will be
    # -- If it's too high, expect bugs / lots of lag
    mob-range:
    enabled: false
    zombie: 30
    skeleton: 30
    creeper: 20
    
    #How long should items/Mobs be left on the ground
    # -- Goes by seconds
    live-time:
    enabled: true
    interval: 10
    mobtimer: false
    itemtimer: false
    arrowtimer: true
    arrowkilltime: 15
    moblivetime: -1
    itemlivetime: 600
    
    #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
    # -- This will also respect cancelations, unlike minecraft's native code
    custom-mobspawner:
    enabled: false
    #How many times should clearlag attempt to find a safe location for the mob to spawn
    max-tries: 50
    #(In seconds) how often should clearlag try to spawn mobs?
    interval: 30
    #This is the radius around the player
    radius: 30
    #This is the radius FROM the player (in blocks!)
    radius-from: 7
    #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
    mob-radius: 1010
    #Should we keep trying to spawn a mob if a clear location isn't found
    forcespawn: false
    #4 = nighttime, what light level should mobs spawn in
    lightlevel: 4
    #Chance mobs will have armor/sword, 1 being diamond every time
    armor-chance: 30
    mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - zombie 5
    - skeleton 3
    - creeper
    - enderman
    animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - pig 20
    - sheep 20
    - cow 20
    - chicken 20
    #This option disallows the placement of too many tnt-minecarts
    tnt-minecart:
    enabled: false
    max: 2
    radius: 6
    #This option reduces global dispenser rate
    dispenser-reducer:
    enabled: false
    time: 100
    #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
    tnt:
    tnt-reducer: false
    #This option reduces fire spread rate
    firespread-reducer:
    enabled: false
    time: 2000
    #How many entities should one chunk be allowed to hold?
    chunk-entity-limiter:
    enabled: true
    limit: 40
    spawn-limiter:
    enabled: false
    interval: 15
    monsters: 300
    animals: 300
    #Meters your TPS, if it goes to low, run the commands you wrote below!
    tps-meter:
    enabled: false
    interval: 15
    tps-trigger: 14.0
    commands:
    - 'lagg killmobs'
    - 'lagg clear'
    #This is /lagg killmobs, put what you DON'T want removed!
    kill-mobs:
    disable-build-wither: false
    mob-filter:
    - Villager
    - Wolf
    - Horse
    - Pig
    - Chicken
    - Cow
    - Snowman
    - Mushroomcow
    - Sheep
    - Squid
    #This takes care of mob spawners
    mobspawner:
    enabled: false
    max-spawn: 4
    #No longer bugged! -- Dont use if you have CB++ or Spigot!
    item-merger:
    enabled: false
    radius: 6
    #Auto-removal options
    # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
    # -- NOTE: The below 'remove' section applies to this remover!
    # -- NOTE: Putting the interval to low will cause issues!
    auto-removal:
    broadcast-message: '&6[Оповещение] &fУдалено +RemoveAmount предметов!'
    broadcast-warning: true
    enable-scheduler: true
    autoremoval-interval: 1500
    warnings:
    - time:1400 msg:&4[Внимание] &cПредметы лежащие на земле будут удалены через &7+remaining &cсекунд!
    - time:1450 msg:&4[Внимание] &cПредметы лежащие на земле будут удалены через &7+remaining &cсекунд!
    - time:1480 msg:&4[Внимание] &cПредметы лежащие на земле будут удалены через &7+remaining &cсекунд!
    #What should be removed during an auto-removal
    remove:
    world-filter:
    - this_world
    broadcast-removal: true
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: false
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    - 321
    - 264
    - 446
    - 122
    - 450
    - Botania:manaBurst
    - Botania:0
    mobs:
    - Botania:manaBurst
    - Botania:0
    - Villager
    - Wolf
    - Horse
    - Pig
    - Chicken
    - Cow
    - Snowman
    - Mushroomcow
    - Sheep
    - Squid
    #What should be removed during /lagg clear
    command-remove:
    world-filter:
    - this_world
    broadcast-removal: false
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: false
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    - 321
    - 264
    - 446
    - 122
    - 450
    - Botania:manaBurst
    - Botania:0
    mobs: []
    check:
    world-filter:
    - this_world
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: false
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    # - 264
    # - 265
    # - 311
    # - 312
    # - 266
    mobs:
    creature: true
    animals: true
    monster: true
    
    limit:
    enable-limit: false
    max: 150
    check-interval: 60
    broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
    world-filter:
    - world
    broadcast-removal: false
    boat: false
    falling-block: false
    experienceOrb: false
    painting: false
    projectile: false
    item: false
    itemframe: false
    minecart: false
    primed-tnt: false
    arrow: false
    snowball: false
    fireball: false
    ender-signal: false
    item-filter:
    # - 264
    # - 265
    # - 311
    # - 312
    # - 266
    Но учти что они не будут удалятся с таким конфигом только через авто удаление, через комманду лагг клеар будут
     
  13. Автор темы
    Zoom4ikDan4ik

    Zoom4ikDan4ik Активный участник Пользователь

    Баллы:
    78
    Skype:
    knaz1564
    Где command-remove и kill-mob оставить тогда исключения ? А в remove поставить значение mobs: [] ?
     
  14. 11dimonchik22

    11dimonchik22 Активный участник Пользователь

    Баллы:
    76
    Копируй все что я скинул и вставляй в конфиг[DOUBLEPOST=1441123668,1441123488][/DOUBLEPOST]Ой ой ой не там удалил, погодь с компа зайду норм конфиг скину, 1 мин
     
  15. Автор темы
    Zoom4ikDan4ik

    Zoom4ikDan4ik Активный участник Пользователь

    Баллы:
    78
    Skype:
    knaz1564
    Я пока что тестирую с mobs: []
     
  16. 11dimonchik22

    11dimonchik22 Активный участник Пользователь

    Баллы:
    76
    Код:
    #--------------------------------------------------------------------#
    # ClearLag Configuration File #
    #--------------------------------------------------------------------#
    # Configure to your liking, reload the config by tying: /lagg reload #
    # - #
    # Here is a helpful tutorial on this configuration setup! #
    # http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
    #--------------------------------------------------------------------#
    # All possible mob names #
    # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
    #--------------------------------------------------------------------#
    settings:
    auto-update: false
    enable-signs: false
    config-version: 1
    disable-waterlife: true
    keep-spawn-in-memory: true
    enable-api: true
    #What type of entities SHOULD NOT be removed while doing /lagg area?
    area-filter:
    - Itemframe
    - Painting
    - Villager
    - Wolf
    - Horse
    - Pig
    - Chicken
    - Cow
    - Snowman
    - Mushroomcow
    - Sheep
    - Squid
    #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
    # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
    config-updater:
    force-update: false
    
    #This limits the mob egg spawners so players cannot "overload" the server with them
    # -- 'check-radius' stands for the radius clearlag will check for nearby entities
    # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
    mobegg-limiter:
    enabled: true
    check-radius: 8
    max-mobs: 8
    
    #Disable new chunk generation, or just put a cap on how many can load at once.
    # -- THIS DOES NOT WORK WITH 1.6.4!
    chunk-limiter:
    enabled: false
    limit: 6000
    create-new-chunks: true
    
    #This modifies not only the view of the mobs, but will also simplify how they spawn
    # -- Lower it is, the better your entity tick will be
    # -- If it's too high, expect bugs / lots of lag
    mob-range:
    enabled: false
    zombie: 30
    skeleton: 30
    creeper: 20
    
    #How long should items/Mobs be left on the ground
    # -- Goes by seconds
    live-time:
    enabled: true
    interval: 10
    mobtimer: false
    itemtimer: false
    arrowtimer: true
    arrowkilltime: 15
    moblivetime: -1
    itemlivetime: 600
    
    #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
    # -- This will also respect cancelations, unlike minecraft's native code
    custom-mobspawner:
    enabled: false
    #How many times should clearlag attempt to find a safe location for the mob to spawn
    max-tries: 50
    #(In seconds) how often should clearlag try to spawn mobs?
    interval: 30
    #This is the radius around the player
    radius: 30
    #This is the radius FROM the player (in blocks!)
    radius-from: 7
    #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
    mob-radius: 1010
    #Should we keep trying to spawn a mob if a clear location isn't found
    forcespawn: false
    #4 = nighttime, what light level should mobs spawn in
    lightlevel: 4
    #Chance mobs will have armor/sword, 1 being diamond every time
    armor-chance: 30 
    mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - zombie 5
    - skeleton 3
    - creeper
    - enderman
    animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - pig 20
    - sheep 20
    - cow 20
    - chicken 20
    #This option disallows the placement of too many tnt-minecarts
    tnt-minecart:
    enabled: false
    max: 2
    radius: 6
    #This option reduces global dispenser rate
    dispenser-reducer:
    enabled: false
    time: 100
    #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
    tnt:
    tnt-reducer: false
    #This option reduces fire spread rate
    firespread-reducer:
    enabled: false
    time: 2000
    #How many entities should one chunk be allowed to hold?
    chunk-entity-limiter:
    enabled: true
    limit: 40
    spawn-limiter:
    enabled: false
    interval: 15
    monsters: 300
    animals: 300
    #Meters your TPS, if it goes to low, run the commands you wrote below!
    tps-meter:
    enabled: false
    interval: 15 
    tps-trigger: 14.0
    commands:
    - 'lagg killmobs'
    - 'lagg clear'
    #This is /lagg killmobs, put what you DON'T want removed! 
    kill-mobs:
    disable-build-wither: false 
    mob-filter:
    - Villager
    - Wolf
    - Horse
    - Pig
    - Chicken
    - Cow
    - Snowman
    - Mushroomcow
    - Sheep
    - Squid
    #This takes care of mob spawners
    mobspawner:
    enabled: false
    max-spawn: 4
    #No longer bugged! -- Dont use if you have CB++ or Spigot!
    item-merger:
    enabled: false
    radius: 6
    #Auto-removal options
    # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
    # -- NOTE: The below 'remove' section applies to this remover!
    # -- NOTE: Putting the interval to low will cause issues!
    auto-removal:
    broadcast-message: '&6[Оповещение] &fУдалено +RemoveAmount предметов!'
    broadcast-warning: true
    enable-scheduler: true
    autoremoval-interval: 1500
    warnings:
    - time:1400 msg:&4[Внимание] &cПредметы лежащие на земле будут удалены через &7+remaining &cсекунд!
    - time:1450 msg:&4[Внимание] &cПредметы лежащие на земле будут удалены через &7+remaining &cсекунд!
    - time:1480 msg:&4[Внимание] &cПредметы лежащие на земле будут удалены через &7+remaining &cсекунд!
    #What should be removed during an auto-removal
    remove:
    world-filter:
    - this_world
    broadcast-removal: true
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: false
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    - 321
    - 264
    - 446
    - 122
    - 450
    - Botania:manaBurst
    - Botania:0
    mobs: []
    #What should be removed during /lagg clear 
    command-remove:
    world-filter:
    - this_world
    broadcast-removal: false
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: false
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    - 321
    - 264
    - 446
    - 122
    - 450
    - Botania:manaBurst
    - Botania:0
    mobs:
    - Botania:manaBurst
    - Botania:0
    - Villager
    - Wolf
    - Horse
    - Pig
    - Chicken
    - Cow
    - Snowman
    - Mushroomcow
    - Sheep
    - Squid
    check:
    world-filter:
    - this_world
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: false
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    # - 264
    # - 265
    # - 311
    # - 312
    # - 266
    mobs:
    creature: true
    animals: true
    monster: true
    
    limit:
    enable-limit: false
    max: 150
    check-interval: 60
    broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
    world-filter:
    - world
    broadcast-removal: false
    boat: false
    falling-block: false
    experienceOrb: false
    painting: false
    projectile: false
    item: false
    itemframe: false
    minecart: false
    primed-tnt: false
    arrow: false
    snowball: false
    fireball: false
    ender-signal: false
    item-filter:
    # - 264
    # - 265
    # - 311
    # - 312
    # - 266
    [DOUBLEPOST=1441124145,1441124081][/DOUBLEPOST]держи
    если хочешь чтоб энтити не удалялись с коммандой /lagg clear то пиши, подкорректирую[DOUBLEPOST=1441124185][/DOUBLEPOST]
    так я тебе тоже самое кидаю только целым конфигом, тк там много таких мест где mobs:
     
  17. Автор темы
    Zoom4ikDan4ik

    Zoom4ikDan4ik Активный участник Пользователь

    Баллы:
    78
    Skype:
    knaz1564
    У меня задача: устранить пропажу скота, чтобы он не пропадал с lagg area, lagg killmobs и с авто-очисткой[DOUBLEPOST=1441126391][/DOUBLEPOST]Все, проблема решена, спасибо вам за ответы. Скину конфиг, кому-то пригодиться:
    #--------------------------------------------------------------------#
    # ClearLag Configuration File #
    #--------------------------------------------------------------------#
    # Configure to your liking, reload the config by tying: /lagg reload #
    # - #
    # Here is a helpful tutorial on this configuration setup! #
    # http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
    #--------------------------------------------------------------------#
    # All possible mob names #
    # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
    #--------------------------------------------------------------------#
    settings:
    auto-update: false
    enable-signs: false
    config-version: 1
    disable-waterlife: true
    keep-spawn-in-memory: true
    enable-api: true
    #What type of entities SHOULD NOT be removed while doing /lagg area?
    area-filter:
    - Itemframe
    - Painting
    - Villager
    - Wolf
    - Horse
    - Pig
    - Chicken
    - Cow
    - Snowman
    - Mushroomcow
    - Sheep
    - Squid
    #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
    # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
    config-updater:
    force-update: false

    #This limits the mob egg spawners so players cannot "overload" the server with them
    # -- 'check-radius' stands for the radius clearlag will check for nearby entities
    # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
    mobegg-limiter:
    enabled: true
    check-radius: 8
    max-mobs: 8

    #Disable new chunk generation, or just put a cap on how many can load at once.
    # -- THIS DOES NOT WORK WITH 1.6.4!
    chunk-limiter:
    enabled: false
    limit: 6000
    create-new-chunks: true

    #This modifies not only the view of the mobs, but will also simplify how they spawn
    # -- Lower it is, the better your entity tick will be
    # -- If it's too high, expect bugs / lots of lag
    mob-range:
    enabled: false
    zombie: 30
    skeleton: 30
    creeper: 20

    #How long should items/Mobs be left on the ground
    # -- Goes by seconds
    live-time:
    enabled: true
    interval: 10
    mobtimer: false
    itemtimer: false
    arrowtimer: true
    arrowkilltime: 15
    moblivetime: -1
    itemlivetime: 600

    #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
    # -- This will also respect cancelations, unlike minecraft's native code
    custom-mobspawner:
    enabled: false
    #How many times should clearlag attempt to find a safe location for the mob to spawn
    max-tries: 50
    #(In seconds) how often should clearlag try to spawn mobs?
    interval: 30
    #This is the radius around the player
    radius: 30
    #This is the radius FROM the player (in blocks!)
    radius-from: 7
    #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
    mob-radius: 1010
    #Should we keep trying to spawn a mob if a clear location isn't found
    forcespawn: false
    #4 = nighttime, what light level should mobs spawn in
    lightlevel: 4
    #Chance mobs will have armor/sword, 1 being diamond every time
    armor-chance: 30
    mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - zombie 5
    - skeleton 3
    - creeper
    - enderman
    animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - pig 20
    - sheep 20
    - cow 20
    - chicken 20
    #This option disallows the placement of too many tnt-minecarts
    tnt-minecart:
    enabled: false
    max: 2
    radius: 6
    #This option reduces global dispenser rate
    dispenser-reducer:
    enabled: false
    time: 100
    #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
    tnt:
    tnt-reducer: false
    #This option reduces fire spread rate
    firespread-reducer:
    enabled: false
    time: 2000
    #How many entities should one chunk be allowed to hold?
    chunk-entity-limiter:
    enabled: true
    limit: 40
    spawn-limiter:
    enabled: false
    interval: 15
    monsters: 300
    animals: 300
    #Meters your TPS, if it goes to low, run the commands you wrote below!
    tps-meter:
    enabled: false
    interval: 15
    tps-trigger: 14.0
    commands:
    - 'lagg killmobs'
    - 'lagg clear'
    #This is /lagg killmobs, put what you DON'T want removed!
    kill-mobs:
    disable-build-wither: false
    mob-filter:
    - Villager
    - Wolf
    - Horse
    - Pig
    - Chicken
    - Cow
    - Snowman
    - Mushroomcow
    - Sheep
    - Squid
    #This takes care of mob spawners
    mobspawner:
    enabled: false
    max-spawn: 4
    #No longer bugged! -- Dont use if you have CB++ or Spigot!
    item-merger:
    enabled: false
    radius: 6
    #Auto-removal options
    # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
    # -- NOTE: The below 'remove' section applies to this remover!
    # -- NOTE: Putting the interval to low will cause issues!
    auto-removal:
    broadcast-message: '&6[Оповещение] &fУдалено +RemoveAmount предметов!'
    broadcast-warning: true
    enable-scheduler: true
    autoremoval-interval: 1500
    warnings:
    - time:1400 msg:&4[Внимание] &cПредметы лежащие на земле будут удалены через &7+remaining &cсекунд!
    - time:1450 msg:&4[Внимание] &cПредметы лежащие на земле будут удалены через &7+remaining &cсекунд!
    - time:1480 msg:&4[Внимание] &cПредметы лежащие на земле будут удалены через &7+remaining &cсекунд!
    #What should be removed during an auto-removal
    remove:
    world-filter:
    - this_world
    broadcast-removal: true
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: false
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    - 321
    - 264
    - 446
    - 122
    - 450
    - Botania:manaBurst
    - Botania:0
    mobs: []
    #What should be removed during /lagg clear
    command-remove:
    world-filter:
    - this_world
    broadcast-removal: false
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: false
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    - 321
    - 264
    - 446
    - 122
    - 450
    - Botania:manaBurst
    - Botania:0
    mobs: []
    check:
    world-filter:
    - this_world
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: false
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    # - 264
    # - 265
    # - 311
    # - 312
    # - 266
    mobs:
    creature: true
    animals: true
    monster: true

    limit:
    enable-limit: false
    max: 150
    check-interval: 60
    broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
    world-filter:
    - world
    broadcast-removal: false
    boat: false
    falling-block: false
    experienceOrb: false
    painting: false
    projectile: false
    item: false
    itemframe: false
    minecart: false
    primed-tnt: false
    arrow: false
    snowball: false
    fireball: false
    ender-signal: false
    item-filter:
    # - 264
    # - 265
    # - 311
    # - 312
    # - 266
     
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