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Решено Как убрать появляющийся щит при нажатии ПКМ?

Тема в разделе "Помощь", создана пользователем TheVladokSup, 17 сен 2019.

  1. Автор темы
    TheVladokSup

    TheVladokSup Активный участник Пользователь

    Баллы:
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    Имя в Minecraft:
    TheVladokSup
    Доброго времени суток, товарищи!

    Хотел бы узнать как в плагине OldCombatMechanic убрать щит, появляющийся при нажатии блока. (то-есть ПКМ) Также хотел узнать можно ли вместо этого щита сделать так, чтобы блок был как в версии 1.8 мечом? Именно мечом. Так, как показано на скрине ниже:

    2019-09-17_22.42.11.png

    Ибо на версии 1.9+ не получается поставить блок мечом. Можно лишь щитом.

    Конфиг плагина OldCombatMechanic:

    ############# OldCombatMechanics Plugin by gvlfm78 and Rayzr522 #############
    # #
    # Bukkit Page: http://dev.bukkit.org/bukkit-plugins/oldcombatmechanics/ #
    # Spigot Page: https://www.spigotmc.org/resources/oldcombatmechanics.19510/ #
    # GitHub Page: https://github.com/gvlfm78/BukkitOldCombatMechanics/ #
    # #
    #############################################################################

    # This is to toggle the update checker
    update-checker:
    enabled: true

    # Enable the oldcombatmechanics.toggle permission
    # for players to individually /ocm toggle their cooldown
    enableIndividualToggle: false

    # List of interactive blocks that right clicking on will be ignored
    # This is for modules such as sword blocking and disable-elytra
    interactive: [enchantment_table,anvil,brewing_stand,trapped_chest,chest,bed,boat,fence_gate,dispenser,dropper,furnace,jukebox,ender_chest,stone_button,wood_button,beacon,tripwire_hook,hopper,daylight_detector,daylight_detector_inverted,item_frame,diode,diode_block_off,diode_block_on,redstone_comparator,redstone_comparator_off,redstone_comparator_on,acacia_door,birch_door,dark_oak_door,jungle_door,spruce_door,wood_door,workbench,bed_block,lever,trap_door,burning_furnace,spruce_fence_gate,birch_fence_gate,jungle_fence_gate,dark_oak_fence_gate,acacia_fence_gate,white_shulker_box,orange_shulker_box,magenta_shulker_box,light_blue_shulker_box,yellow_shulker_box,lime_shulker_box,pink_shulker_box,gray_shulker_box,silver_shulker_box,cyan_shulker_box,purple_shulker_box,blue_shulker_box,brown_shulker_box,green_shulker_box,red_shulker_box,black_shulker_box]


    # To use the per-world feature you must specify a list of worlds in square brackets []
    # For example (names are case sensitive):
    # worlds: [world,survival,creative,SkyWars]
    # Another example (for 1 world):
    # worlds: [bestWorld]

    disable-attack-cooldown:
    # This is to disable the attack cooldown
    enabled: true
    worlds: []
    # What to set the attack speed to. Default for 1.9 is 4, at least 16 is needed for no cooldown.
    generic-attack-speed: 24

    disable-player-collisions:
    # This is to disable player collisions
    # This is now compatible with scoreboard and tablist-editing plugins
    enabled: true
    worlds: []

    disable-sword-sweep:
    # This is to disable the sword sweep attack
    # Particle effect is also now removed
    enabled: true
    worlds: []

    disable-crafting:
    # Disable the crafting of specified items
    enabled: false
    worlds: []
    # List of denied items
    denied: [shield]

    disable-offhand:
    # Disable the usage of the offhand
    # Won't affect sword-blocking module
    enabled: true
    worlds: []
    # Whether the following list allows items or blocks them
    whitelist: true
    # List of items that should be allowed/blocked
    # Example: [diamond_sword,BOW]
    items: []

    old-brewing-stand:
    # Automatically refuels brewing stands
    enabled: true
    worlds: []

    no-lapis-enchantments:
    # Automatically adds lapis to enchantment tables upon opening
    enabled: true
    worlds: []
    # Whether to only allow this for players with oldcombatmechanics.nolapis permission
    usePermission: false

    disable-elytra:
    # Do not allow players to wear elytra
    enabled: false
    worlds: []

    disable-enderpearl-cooldown:
    # Disables enderpearl cooldown
    enabled: true
    worlds: []

    old-tool-damage:
    # This is to set the tool damage as in pre-1.9
    # IMPORTANT: Also enable disable-sword-sweep module or sweeps will have the damage value of the weapon in hand
    # NOTE: this will modify the damage, however on the item tooltip it will still show the 1.9+ damage
    enabled: true
    worlds: []
    # Damage values shown in 1.9 representation (actual damage)
    # In 1.8 the damage tooltip value would be added to 1 'base damage', yielding the values below
    damages:
    # Axe damages
    GOLD_AXE: 4
    WOOD_AXE: 4
    STONE_AXE: 5
    IRON_AXE: 6
    DIAMOND_AXE: 7
    # Shovel damages
    GOLD_SPADE: 2
    WOOD_SPADE: 2
    STONE_SPADE: 3
    IRON_SPADE: 4
    DIAMOND_SPADE: 5
    # Sword damages
    GOLD_SWORD: 5
    WOOD_SWORD: 5
    STONE_SWORD: 6
    IRON_SWORD: 7
    DIAMOND_SWORD: 8
    # Pickaxe damages
    GOLD_PICKAXE: 3
    WOOD_PICKAXE: 3
    STONE_PICKAXE: 4
    IRON_PICKAXE: 5
    DIAMOND_PICKAXE: 6
    # Hoe damages
    GOLD_HOE: 1
    WOOD_HOE: 1
    STONE_HOE: 1
    IRON_HOE: 1
    DIAMOND_HOE: 1

    sword-blocking:
    # This is to allow players to block with swords again, by getting a shield while they hold right click with a sword
    enabled: true
    worlds: []
    # How often, in ticks, OCM should check if the player is still blocking with a shield, and remove it if not
    # If this is too fast the player will have their shield disappear before they're able to block again causing a slight delay
    # If this is too slow players will have a shield in their hand well after they've stopped blocking
    # 20 ticks = 1 second
    restoreDelay: 40
    # List of items that holding in the offhand while right-clicking with a sword doesn't trigger blocking e.g. bow
    noBlockingItems: []
    # Whether the above list should act as a blacklist (i.e. only items listed stop the blocking mechanic)
    blacklist: true

    shield-damage-reduction:
    # This module allows changing the damage reduction behaviour of shields
    enabled: false
    # How much damage blocking should reduce
    # This can either be a number in half-hearts (e.g 2) or a percentage (e.g. 20%)
    # 1.8 default: 50% 1.9 default: 33%
    # Before either is applied the plugin subtracts 1 as that is how it worked in 1.8
    generalDamageReduction: 50%
    # This value works the same but is exclusively for projectile damage
    projectileDamageReduction: 50%

    old-golden-apples:
    # This is to change the behaviour / crafting of golden apples to how it was in pre-1.9
    # WARNING: If on 1.12 or above and you disable this module you must reload the server for the recipe to disappear
    enabled: true
    worlds: []
    # If you want to allow enchanted golden apple crafting
    enchanted-golden-apple-crafting: true
    # Enabling this makes the potion effects gained by eating golden apples
    # and enchanted golden apples the same as it was in pre-1.9
    old-potion-effects: true
    # Potion effects golden apples should apply
    # Duration is in ticks (20 ticks = 1 second)
    # Amplifier is potion level -1, so Regeneration IV would be amplifier 3
    gapple-effects:
    regeneration:
    duration: 100
    amplifier: 1
    absorption:
    duration: 2400
    amplifier: 0
    # Potion effects enchanted golden apples should apply
    napple-effects:
    regeneration:
    duration: 600
    amplifier: 4
    damage_resistance:
    duration: 6000
    amplifier: 0
    fire_resistance:
    duration: 6000
    amplifier: 0
    absorption:
    duration: 2400
    amplifier: 0
    # Enable this if you have another plugin which adds a crafting recipe for
    # enchanted golden apples (requires server restart)
    no-conflict-mode: false

    old-fishing-knockback:
    # This is to make the knockback of players when they get hit by a fishing bobber the same as it was in pre-1.9
    # Credit to HyKurtis for the original code, optimised by Rayzr522
    enabled: true
    worlds: []
    # This makes OCM check if other plugins are stopping the rod damage and follow their choice
    # Set to false to always have rod damage
    checkCancelled: false
    # This is the damage done by the fishing rod attack
    damage: 0.2
    # Whether the EntityDamageEvent should be used instead of the EntityDamageByEntityEvent
    # Set to true when using plugins like NCP that check range
    useEntityDamageEvent: false
    # This is to cancel dragging in the entity attached to the fishing rod when reeling in, like in 1.8
    cancelDraggingIn: true
    # This is the delay in milliseconds in-between rod damage, so the player hit has time to fall back down
    hitCooldown: 1000

    projectile-knockback:
    # This adds knockback and/or damage to players when they get hit by snowballs, eggs & enderpearls
    # This has been a Bukkit bug for so long people thought it was vanilla when it was recently patched
    enabled: true
    worlds: []
    # This is the damage done by each projectile
    damage:
    snowball: 0.1
    egg: 0.1
    ender_pearl: 0.1

    old-player-regen:
    # This is to make players' regeneration act mostly like it did in pre-1.9
    # It's hard to make it behave exactly like before, but in general this makes it work like in pre-1.9
    enabled: true
    worlds: []
    # How often, in seconds, a player should regenerate health
    frequency: 3
    # How many half-hearts the player should heal by, every seconds specified above
    amount: 1
    # How much exhaustion healing should give to the player. In 1.8: 3 In 1.9: 4 In 1.11: 6
    # If, after adding this, Minecraft finds the value is above 4, it subtracts 4
    # and either reduces saturation or, if saturation is 0, reduces food level by 1 (1/2 a stick)
    exhaustion: 3

    old-armour-strength:
    # This is to make armour calculations like in 1.8
    # Based on this: https://minecraft.gamepedia.com/index.php?title=Armor&oldid=909187
    enabled: true
    worlds: []

    disable-projectile-randomness:
    # This is to remove projectile randomness while firing arrows with a bow
    # This is actually a very old feature and has been in the game for quite some time
    enabled: false
    worlds: []

    disable-bow-boost:
    # This is to stop players from boosting themselves forward by hitting themselves
    # while running with a punch II arrow from their bow
    # This module simply stops them from hitting themselves with arrows entirely
    enabled: false
    worlds: []

    old-potion-effects:
    # This is to restore the 1.8 potion effects and duration
    enabled: true

    ### DURATION: (in seconds)
    potion-durations:
    regen: # Regeneration
    drinkable:
    base: 45
    II: 22
    extended: 120
    splash:
    base: 33
    II: 16
    extended: 90

    speed: # Swiftness
    drinkable:
    base: 180
    II: 90
    extended: 480
    splash:
    base: 135
    II: 67
    extended: 360

    fire_resistance:
    drinkable:
    base: 180
    extended: 480
    splash:
    base: 135
    extended: 360

    poison:
    drinkable:
    base: 45
    II: 22
    extended: 120
    splash:
    base: 33
    II: 16
    extended: 90

    night_vision:
    drinkable:
    base: 180
    extended: 480
    splash:
    base: 180
    extended: 480

    weakness:
    drinkable:
    base: 90
    extended: 240
    splash:
    base: 90
    extended: 240

    strength:
    drinkable:
    base: 180
    II: 90
    extended: 480
    splash:
    base: 135
    II: 67
    extended: 360

    slowness:
    drinkable:
    base: 90
    extended: 240
    splash:
    base: 67
    extended: 180

    jump: # Leaping
    drinkable:
    base: 180
    II: 90
    extended: 480
    splash:
    base: 135
    II: 67
    extended: 360

    water_breathing:
    drinkable:
    base: 180
    extended: 480
    splash:
    base: 135
    extended: 360

    invisibility:
    drinkable:
    base: 180
    extended: 480
    splash:
    base: 135
    extended: 360

    # 1.9+ potions
    # Turtle Master potion currently incompatible, will just work like default
    luck:
    drinkable:
    base: 300
    splash:
    base: 300

    slow_falling:
    drinkable:
    base: 90
    extended: 240
    splash:
    base: 90
    extended: 240

    # EFFECTS
    # If 'multiplier' is true value is multiplied by base tool damage. If false it is added.
    # If both true it is first increased by 1 then multiplied (same as +xx%)
    # Strength potion
    # 1.9: I = +3; II = +6; 1.8: I = +130%; II = +260%
    strength:
    modifier: 1.3
    multiplier: true
    addend: true
    # Weakness potion
    # 1.9 value: -4 1.8 value: -0.5
    weakness:
    modifier: -0.5
    multiplier: false

    chorus-fruit:
    # This makes the chorus fruit behaviour configurable
    enabled: true
    worlds: []
    # The maximum distance the fruit can teleport the player. This a PER AXIS value, so this outlines a cube with
    # 2 * max-teleportation-distance as the side length
    # Vanilla default is 8.
    # Setting this to 0 disables chorus fruit teleport.
    # Setting this to a value greater than 8 MIGHT CAUSE CONFLICTS with bukkit's internal anti cheat
    # and *potentially* any other anti-cheat you use. Please make sure this is not an issue before increasing
    # this value.
    max-teleportation-distance: 8
    # Whether to prevent eating the fruit completely. This also prevents the teleportation.
    prevent-eating: false
    # The saturation value of the chorus fruit.
    # Vanilla default is 2.4
    saturation-value: 2.4
    # The hunger value of the chorus fruit.
    # Vanilla default is 4 (2 bars)
    hunger-value: 4

    ################################
    #### SUPPORT SETTINGS BELOW ####
    ################################
    support:
    spartan-cancel-ticks: 1

    ################################
    #### SPECIAL SETTINGS BELOW ####
    ################################

    # This enables debug messages, only enable when troubleshooting
    debug:
    enabled: false

    # DO NOT CHANGE THIS NUMBER AS IT WILL RESET YOUR CONFIG
    config-version: 38
     
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  3. wqeqwg

    wqeqwg Активный участник Пользователь

    Баллы:
    68
    Имя в Minecraft:
    KAK
    Кажется вот эта функция отвечает за появление щита.
    ставь тут
    enabled: false

    Насчёт самой механики анимации даже не знаю, ну можешь порыться, почитать что-нибудь в самом плагине (но я думаю сама анимация удалена из новых версий и не может быть показана)
     
  4. Автор темы
    TheVladokSup

    TheVladokSup Активный участник Пользователь

    Баллы:
    66
    Имя в Minecraft:
    TheVladokSup
    Спасибо огромное за ответ!

    Обязательно попробую!
     

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