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Помогите Что делать если у всех игроков которые заходят через Velocity сервер у всех один IP-адрес

Тема в разделе "Помощь", создана пользователем krai4ik, 22 июн 2023.

  1. Автор темы
    krai4ik

    krai4ik Новичок

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    Krai4ik
    я столкнулся с проблемой что когда игроков перекидывает на сервер через велосити у всех становится один айпи адрес в чем проблема найти не могу
     
  2. Хостинг MineCraft
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  3. Pelmeshik

    Pelmeshik Активный участник Пользователь

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    Настраивать надо велосити, конфиг в студия, и какое ядро
     
  4. Автор темы
    krai4ik

    krai4ik Новичок

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    Имя в Minecraft:
    Krai4ik
    paper 1.16.5
     
  5. Pelmeshik

    Pelmeshik Активный участник Пользователь

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    Конфиг велосити в студию
     
    krai4ik нравится это.
  6. Автор темы
    krai4ik

    krai4ik Новичок

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    Имя в Minecraft:
    Krai4ik
    # Config version. Do not change this
    config-version = "2.6"

    # What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
    bind = "0.0.0.0:25707"

    # What should be the MOTD? This gets displayed when the player adds your server to
    # their server list. Only MiniMessage format is accepted.
    motd = "<#09add3>A Velocity Server"

    # What should we display for the maximum number of players? (Velocity does not support a cap
    # on the number of players online.)
    show-max-players = 50

    # Should we authenticate players with Mojang? By default, this is on.
    online-mode = false

    # Should the proxy enforce the new public key security standard? By default, this is on.
    force-key-authentication = true

    # If client's ISP/AS sent from this proxy is different from the one from Mojang's
    # authentication server, the player is kicked. This disallows some VPN and proxy
    # connections but is a weak form of protection.
    prevent-client-proxy-connections = false

    # Should we forward IP addresses and other data to backend servers?
    # Available options:
    # - "none": No forwarding will be done. All players will appear to be connecting
    # from the proxy and will have offline-mode UUIDs.
    # - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
    # if you run servers using Minecraft 1.12 or lower.
    # - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
    # plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
    # unable to implement network level firewalling (on a shared host).
    # - "modern": Forward player IPs and UUIDs as part of the login process using
    # Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
    player-info-forwarding-mode = "NONE"

    # If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
    # The file is expected to be UTF-8 encoded and not empty.
    forwarding-secret-file = "forwarding.secret"

    # Announce whether or not your server supports Forge. If you run a modded server, we
    # suggest turning this on.
    #
    # If your network runs one modpack consistently, consider using ping-passthrough = "mods"
    # instead for a nicer display in the server list.
    announce-forge = false

    # If enabled (default is false) and the proxy is in online mode, Velocity will kick
    # any existing player who is online if a duplicate connection attempt is made.
    kick-existing-players = true

    # Should Velocity pass server list ping requests to a backend server?
    # Available options:
    # - "disabled": No pass-through will be done. The velocity.toml and server-icon.png
    # will determine the initial server list ping response.
    # - "mods": Passes only the mod list from your backend server into the response.
    # The first server in your try list (or forced host) with a mod list will be
    # used. If no backend servers can be contacted, Velocity won't display any
    # mod information.
    # - "description": Uses the description and mod list from the backend server. The first
    # server in the try (or forced host) list that responds is used for the
    # description and mod list.
    # - "all": Uses the backend server's response as the proxy response. The Velocity
    # configuration is used if no servers could be contacted.
    ping-passthrough = "all"

    # If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs
    enable-player-address-logging = true

    [servers]
    # Configure your servers here. Each key represents the server's name, and the value
    # represents the IP address of the server to connect to.
    lobby = "скрыл"
    # In what order we should try servers when a player logs in or is kicked from a server.
    try = [
    "lobby"
    ]

    [forced-hosts]
    # Configure your forced hosts here.
    [advanced]
    # How large a Minecraft packet has to be before we compress it. Setting this to zero will
    # compress all packets, and setting it to -1 will disable compression entirely.
    compression-threshold = 256

    # How much compression should be done (from 0-9). The default is -1, which uses the
    # default level of 6.
    compression-level = -1

    # How fast (in milliseconds) are clients allowed to connect after the last connection? By
    # default, this is three seconds. Disable this by setting this to 0.
    login-ratelimit = 3000

    # Specify a custom timeout for connection timeouts here. The default is five seconds.
    connection-timeout = 5000

    # Specify a read timeout for connections here. The default is 30 seconds.
    read-timeout = 30000

    # Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then
    # don't enable it.
    haproxy-protocol = false

    # Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
    tcp-fast-open = false

    # Enables BungeeCord plugin messaging channel support on Velocity.
    bungee-plugin-message-channel = true

    # Shows ping requests to the proxy from clients.
    show-ping-requests = false

    # By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
    # loses connection to the server without an explicit disconnect message by attempting to fall the
    # user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
    # can disable this setting to use the BungeeCord behavior.
    failover-on-unexpected-server-disconnect = true

    # Declares the proxy commands to 1.13+ clients.
    announce-proxy-commands = true

    # Enables the logging of commands
    log-command-executions = false

    # Enables logging of player connections when connecting to the proxy, switching servers
    # and disconnecting from the proxy.
    log-player-connections = true

    [query]
    # Whether to enable responding to GameSpy 4 query responses or not.
    enabled = false

    # If query is enabled, on what port should the query protocol listen on?
    port = 25577

    # This is the map name that is reported to the query services.
    map = "Velocity"

    # Whether plugins should be shown in query response by default or not
    show-plugins = false
     
  7. Автор темы
    krai4ik

    krai4ik Новичок

    Баллы:
    6
    Имя в Minecraft:
    Krai4ik
    все скрыл только айпи
     
  8. Pelmeshik

    Pelmeshik Активный участник Пользователь

    Баллы:
    78
    Ставь
    player-info-forwarding-mode = "modern"
    У тебя появится файл, что то там key, открываешь, копируешь, на сервере заходишь в paper.yml находишь там велосити, включаешь и вставляешь тот ключ
     

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