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Помогите Где в конфиге clearlagg строка, отвечающая за время удаления вещей?

Тема в разделе "[Архив] Помощь", создана пользователем MaksoN007PRO, 15 янв 2014.

  1. Автор темы
    MaksoN007PRO

    MaksoN007PRO Активный участник Пользователь

    Баллы:
    88
    Имя в Minecraft:
    MaksoN007PRO
    Хочу настроить своё время очищения карты
     
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  3. eset

    eset Активный участник Пользователь

    Баллы:
    88
    Имя в Minecraft:
    BuTEK
    156 строчка:
    autoremoval-interval: 400
    Вместо 400 ставишь своё время в секундах.
     
  4. Автор темы
    MaksoN007PRO

    MaksoN007PRO Активный участник Пользователь

    Баллы:
    88
    Имя в Minecraft:
    MaksoN007PRO
    что то не то!!!!
     
  5. Splashins

    Splashins Старожил Пользователь Заблокирован

    Баллы:
    153
    Имя в Minecraft:
    Splash
    Конфиг в студию!!!
     
  6. Автор темы
    MaksoN007PRO

    MaksoN007PRO Активный участник Пользователь

    Баллы:
    88
    Имя в Minecraft:
    MaksoN007PRO
    #--------------------------------------------------------------------#
    # ClearLag Configuration File #
    #--------------------------------------------------------------------#
    # Configure to your liking, reload the config by tying: /lagg reload #
    # - #
    # Here is a helpful tutorial on this configuration setup! #
    # http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
    #--------------------------------------------------------------------#
    # All possible mob names #
    # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
    #--------------------------------------------------------------------#
    settings:
    auto-update: true
    enable-signs: true
    config-version: five
    disable-waterlife: true
    keep-spawn-in-memory: true
    #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
    # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
    config-updater:
    force-update: false

    #This limits the mob egg spawners so players cannot "overload" the server with them
    # -- 'check-radius' stands for the radius clearlag will check for nearby entities
    # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
    mobegg-limiter:
    enabled: false
    check-radius: 8
    max-mobs: 5

    #Disable new chunk generation, or just put a cap on how many can load at once.
    # -- THIS DOES NOT WORK WITH 1.6.4!
    chunk-limiter:
    enabled: false
    limit: 3000
    create-new-chunks: true

    #This modifies not only the view of the mobs, but will also simplify how they spawn
    # -- They may spawn with armor, even if it was spawned with commands
    # -- Lower it is, the better your entity tick will be
    # -- If it's too high, expect bugs / lots of lag
    # -- You MUST reboot your server to use these, /lagg reload will NOT work...
    mob-range:
    enabled: false
    zombie: 30
    skeleton: 30
    creeper: 20

    #How long should items/Mobs be left on the ground
    # -- Goes by seconds
    live-time:
    enabled: false
    interval: 10
    mobtimer: true
    itemtimer: true
    moblivetime: 600
    itemlivetime: 240

    #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
    # -- This will also respect cancelations, unlike minecraft's native code
    custom-mobspawner:
    enabled: false
    #How many times should clearlag attempt to find a safe location for the mob to spawn
    max-tries: 50
    #(In seconds) how often should clearlag try to spawn mobs?
    interval: 30
    #This is the radius around the player
    radius: 30
    #This is the radius FROM the player (in blocks!)
    radius-from: 7
    #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
    mob-radius: 1010
    #Should we keep trying to spawn a mob if a clear location isn't found
    forcespawn: false
    #4 = nighttime, what light level should mobs spawn in
    lightlevel: 4
    #Chance mobs will have armor/sword, 1 being diamond every time
    armor-chance: 30
    mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    #This option disallows the placement of too many tnt-minecarts
    tnt-minecart:
    enabled: false
    max: 2
    radius: 6
    #This option reduces global dispenser rate
    dispenser-reducer:
    enabled: false
    time: 100
    #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
    tnt:
    tnt-reducer: false
    #This option reduces fire spread rate
    firespread-reducer:
    enabled: false
    time: 2000
    #How many entities should one chunk be allowed to hold?
    chunk-entity-limiter:
    enabled: false
    clean-chunk: true
    limit: 40
    spawn-limiter:
    enabled: false
    interval: 15
    monsters: 300
    animals: 300
    #Meters your TPS, if it goes to low, run the commands you wrote below!
    tps-meter:
    enabled: false
    interval: 15
    tps-trigger: 14.0
    commands:
    #This is /lagg killmobs, put what you DON'T want removed!
    kill-mobs:
    disable-build-wither: true
    mob-filter:
    #This takes care of mob spawners
    mobspawner:
    enabled: false
    max-spawn: 4
    #No longer bugged! -- Dont use if you have CB++ or Spigot!
    item-merger:
    enabled: false
    radius: 6
    #Auto-removal options
    auto-removal:
    warning-message: '&4[ClearLag] &cWarning Ground items will be removed in one minute!'
    broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!'
    broadcast-warning: true
    enable-scheduler: true
    autoremoval-interval: 30
    warning-delay: 999999999
    #What should be removed during an auto-removal
    remove:
    world-filter:
    broadcast-removal: true
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    mobs:

    #What should be removed during /lagg clear
    command-remove:
    world-filter:
    broadcast-removal: false
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    mobs:

    check:
    world-filter:
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    mobs:
    creature: true
    animals: true
    monster: true

    limit:
    enable-limit: false
    max: 1000
    check-interval: 60
    world-filter:
    broadcast-removal: true
    remove:
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    #Global! Which items SHOULD NOT be removed during removals? #ITEM-ID'S ONLY#
     
  7. ZMEIZ

    ZMEIZ Старожил Пользователь

    Баллы:
    103
    Имя в Minecraft:
    ZMEIZ
    Для особо внимательных: ЕСТЬ У ТЕБЯ ТАМ ЭТА СТРОЧКА, Ctrl + F И ИЩЕШЬ autoremoval
     
  8. Splashins

    Splashins Старожил Пользователь Заблокирован

    Баллы:
    153
    Имя в Minecraft:
    Splash
    #--------------------------------------------------------------------#
    # ClearLag Configuration File #
    #--------------------------------------------------------------------#
    # Configure to your liking, reload the config by tying: /lagg reload #
    # - #
    # Here is a helpful tutorial on this configuration setup! #
    # http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
    #--------------------------------------------------------------------#
    # All possible mob names #
    # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
    #--------------------------------------------------------------------#
    settings:
    auto-update: true
    enable-signs: true
    config-version: five
    disable-waterlife: true
    keep-spawn-in-memory: true
    #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
    # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
    config-updater:
    force-update: false

    #This limits the mob egg spawners so players cannot "overload" the server with them
    # -- 'check-radius' stands for the radius clearlag will check for nearby entities
    # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
    mobegg-limiter:
    enabled: false
    check-radius: 8
    max-mobs: 5

    #Disable new chunk generation, or just put a cap on how many can load at once.
    # -- THIS DOES NOT WORK WITH 1.6.4!
    chunk-limiter:
    enabled: false
    limit: 3000
    create-new-chunks: true

    #This modifies not only the view of the mobs, but will also simplify how they spawn
    # -- They may spawn with armor, even if it was spawned with commands
    # -- Lower it is, the better your entity tick will be
    # -- If it's too high, expect bugs / lots of lag
    # -- You MUST reboot your server to use these, /lagg reload will NOT work...
    mob-range:
    enabled: false
    zombie: 30
    skeleton: 30
    creeper: 20

    #How long should items/Mobs be left on the ground
    # -- Goes by seconds
    live-time:
    enabled: false
    interval: 10
    mobtimer: true
    itemtimer: true
    moblivetime: 600
    itemlivetime: 240

    #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
    # -- This will also respect cancelations, unlike minecraft's native code
    custom-mobspawner:
    enabled: false
    #How many times should clearlag attempt to find a safe location for the mob to spawn
    max-tries: 50
    #(In seconds) how often should clearlag try to spawn mobs?
    interval: 30
    #This is the radius around the player
    radius: 30
    #This is the radius FROM the player (in blocks!)
    radius-from: 7
    #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
    mob-radius: 1010
    #Should we keep trying to spawn a mob if a clear location isn't found
    forcespawn: false
    #4 = nighttime, what light level should mobs spawn in
    lightlevel: 4
    #Chance mobs will have armor/sword, 1 being diamond every time
    armor-chance: 30
    mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    #This option disallows the placement of too many tnt-minecarts
    tnt-minecart:
    enabled: false
    max: 2
    radius: 6
    #This option reduces global dispenser rate
    dispenser-reducer:
    enabled: false
    time: 100
    #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
    tnt:
    tnt-reducer: false
    #This option reduces fire spread rate
    firespread-reducer:
    enabled: false
    time: 2000
    #How many entities should one chunk be allowed to hold?
    chunk-entity-limiter:
    enabled: false
    clean-chunk: true
    limit: 40
    spawn-limiter:
    enabled: false
    interval: 15
    monsters: 300
    animals: 300
    #Meters your TPS, if it goes to low, run the commands you wrote below!
    tps-meter:
    enabled: false
    interval: 15
    tps-trigger: 14.0
    commands:
    #This is /lagg killmobs, put what you DON'T want removed!
    kill-mobs:
    disable-build-wither: true
    mob-filter:
    #This takes care of mob spawners
    mobspawner:
    enabled: false
    max-spawn: 4
    #No longer bugged! -- Dont use if you have CB++ or Spigot!
    item-merger:
    enabled: false
    radius: 6
    #Auto-removal options
    auto-removal:
    warning-message: '&4[ClearLag] &cWarning Ground items will be removed in one minute!'
    broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!'
    broadcast-warning: true
    enable-scheduler: true
    autoremoval-interval: 30
    warning-delay: 999999999
    #What should be removed during an auto-removal
    remove:
    world-filter:
    broadcast-removal: true
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    mobs:

    #What should be removed during /lagg clear
    command-remove:
    world-filter:
    broadcast-removal: false
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    mobs:

    check:
    world-filter:
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    mobs:
    creature: true
    animals: true
    monster: true

    limit:
    enable-limit: false
    max: 1000
    check-interval: 60
    world-filter:
    broadcast-removal: true
    remove:
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    #Global! Which items SHOULD NOT be removed during removals? #ITEM-ID'S ONLY#
     
  9. Автор темы
    MaksoN007PRO

    MaksoN007PRO Активный участник Пользователь

    Баллы:
    88
    Имя в Minecraft:
    MaksoN007PRO
    есть то есть, но не работает
     
  10. Splashins

    Splashins Старожил Пользователь Заблокирован

    Баллы:
    153
    Имя в Minecraft:
    Splash
    Что-нибудь при команде /lagg clear происходит?
     
  11. Автор темы
    MaksoN007PRO

    MaksoN007PRO Активный участник Пользователь

    Баллы:
    88
    Имя в Minecraft:
    MaksoN007PRO
    да, очищаются вещи
     
  12. Splashins

    Splashins Старожил Пользователь Заблокирован

    Баллы:
    153
    Имя в Minecraft:
    Splash
    Что пытаешься вставить в autoremoval-interval?
     
  13. Автор темы
    MaksoN007PRO

    MaksoN007PRO Активный участник Пользователь

    Баллы:
    88
    Имя в Minecraft:
    MaksoN007PRO
    30[DOUBLEPOST=1389800166,1389790499][/DOUBLEPOST]ап
     
  14. ZMEIZ

    ZMEIZ Старожил Пользователь

    Баллы:
    103
    Имя в Minecraft:
    ZMEIZ
    Поставь хотя-бы 65
     
  15. InterWall

    InterWall Старожил Пользователь

    Баллы:
    173
    Имя в Minecraft:
    InterWall
    Там вроде русским языком написано, что не меньше 1 минуты.
     
  16. Автор темы
    MaksoN007PRO

    MaksoN007PRO Активный участник Пользователь

    Баллы:
    88
    Имя в Minecraft:
    MaksoN007PRO
    поставил 60, всё равно не помогло
     
  17. InterWall

    InterWall Старожил Пользователь

    Баллы:
    173
    Имя в Minecraft:
    InterWall
    Ну тогда попробуй поставить warning-delay: 30
     

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