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Помогите Чудесный конфиг Smart Moving

Discussion in '[Архив] Помощь' started by Leonidtok, Oct 23, 2012.

  1. Автор темы
    Leonidtok

    Leonidtok Активный участник Пользователь

    Trophy Points:
    88
    Добрый вечер уважаемые форумчане сайта rubukkit! Ищу помощи в настройке казалось бы элементарного, но все же немного трудного для меня конфига плагина Smart Moving. Необходимо настроить данный конфиг так, чтобы пользователи НЕ могли изменять скорость передвижения. Я уже много перепробовал, но ничего к сожалению толком не работало. Надеюсь на вашу помощь!

    Спойлер с огромным конфигом
    #######################################################################
    #
    # Smart Moving mod configuration file
    # -----------------------------------
    #
    # Modify the values behind the keys in this file to configure the
    # Smart Moving behavior as you like it.
    #
    # * All options you leave at their default value will be automatically
    # updated when the default value is updated with a new version of
    # Smart Moving options.
    #
    # * All options you modify will stay the same over the upgrade cycles
    # as long as they still fall in the allowed range.
    #
    # * The character '!' will be used after the value's text's end to
    # mark a value that has originally been modified but became the
    # default value at some point in the update process to avoid it being
    # updated too with the next default value change.
    #
    # * The '!' mark can also be used to create a 'modified' and so not
    # automatically updated value identical to the current default value
    #
    # Additionally you can create multiple option configurations and define
    # separate option values for each configuration.
    #
    # * key-value separator is ':'
    # * key-value-pair separator is ';'
    # * a value without key will become the default value
    #
    #######################################################################

    # The current version of this Smart Moving options file
    move.options.version:3.1




    # =====================================================================
    # Global Speed
    # ------------
    # Below you find the options to manipulate the global speed applied
    # to all speeds.
    # =====================================================================

    # Global player speed factor (>= 0)
    move.speed.factor:1

    # To switch on/off in-game speed manipulation
    move.speed.user:true

    # The factor for in-game speed manipulation (>= 0.0001)
    move.speed.user.factor:0.2

    # The exponent for in-game speed manipulation
    move.speed.user.exponent:0




    # =====================================================================
    # Climbing
    # --------
    # Below you find all free and ladder climbing options except those
    # for ceiling climbing.
    # =====================================================================

    # To manipulate the ladder and vine climbing mode (possible values are "free", "smart", "simple" and "standard")
    move.climb.base:free

    # To switch on/off free climbing
    move.climb.free:true

    # To switch on/off remaining base climbing behavior on ladders while free climbing is enabled for ladders (also see "move.climb.base")
    move.climb.free.base.ladder:false

    # To switch on/off remaining base climbing behavior on vines while free climbing is enabled for vines (also see "move.climb.base")
    move.climb.free.base.vine:false



    # Climbing up speed factor relative to default climbing up speed (>= 0)
    move.climb.free.up.speed.factor:1

    # Climbing down speed factor relative to default climbing down speed (>= 0)
    move.climb.free.down.speed.factor:1

    # Climbing horizontal speed factor relative to default climbing horizontal speed (>= 0)
    move.climb.free.horizontal.speed.factor:1

    # Climbing N,S,E,W grabbing angle in degrees
    move.climb.free.direction.orthogonal.angle:90

    # Climbing NW,SW,SE,NE grabbing angle in degrees
    move.climb.free.direction.diagonal.angle:80


    # Whether the "grab" button will automatically be triggered while being on ladders and looking in the right direction
    move.climb.free.ladder.auto:true

    # Whether the "grab" button will automatically be triggered while being on standard climbable vines and looking in the right direction
    move.climb.free.vine.auto:true

    # Additional speed factor when climbing straight up on one ladder block (>= 0)
    move.climb.free.ladder.one.up.speed.factor:1.0153

    # Additional speed factor when climbing straight up on two ladder blocks (>= 1)
    move.climb.free.ladder.two.up.speed.factor:1.43

    # Climbing over fences
    move.climb.free.fence:true


    # Distance in blocks to fall before suffering fall damage when starting to climb (>= 1, <= 3)
    move.climb.fall.damage.start.distance:2

    # Damage factor applied to the remaining distance (>= 1)
    move.climb.fall.damage.factor:2

    # Distance in blocks to fall to block all climbing attempts (>= "move.climb.fall.damage.start.distance")
    move.climb.fall.maximum.distance:3


    # To switch on/off exhaustion while climbing
    move.climb.exhaustion:false;h:true

    # Maximum exhaustion to start climbing along ceilings (>= 0)
    move.climb.exhaustion.start:60

    # Maximum exhaustion to climb (>= 0)
    move.climb.exhaustion.stop:80

    # Exhaustion added every tick while climbing horizontally (>= 0)
    move.climb.strafe.exhaustion.gain:1.1

    # Exhaustion added every tick while climbing up (>= 0)
    move.climb.up.exhaustion.gain:1.2

    # Exhaustion added every tick while climbing down (>= 0)
    move.climb.down.exhaustion.gain:1.05

    # Exhaustion added every tick while climbing diagonally up (>= 0)
    move.climb.strafe.up.exhaustion.gain:1.3

    # Exhaustion added every tick while climbing diagonally down (>= 0)
    move.climb.strafe.down.exhaustion.gain:1.25




    # =====================================================================
    # Ceiling climbing
    # ----------------
    # Below you find all ceiling climbing options
    # =====================================================================

    # To switch on/off climbing along ceilings
    move.climb.ceiling:true

    # Speed factor while climbing along ceilings (>= 0, relative to default movement speed)
    move.climb.ceiling.speed.factor:0.2

    # To define which blocks are ceiling climbable (syntax: '<blockId/blockName>(/<metadata>)*' seperator: ',')
    move.climb.ceiling.configuration:tile.fenceIron,tile.trapdoor/0/1/2/3,tile.trapdoor_iron/0/1/2/3


    # To switch on/off exhaustion while climbing along ceilings
    move.climb.ceiling.exhaustion:false;h:true

    # Maximum exhaustion to start climbing along ceilings (>= 0)
    move.climb.ceiling.exhaustion.start:40

    # Maximum exhaustion to climbing along ceilings (>= "move.climb.ceiling.exhaustion.start")
    move.climb.ceiling.exhaustion.stop:60

    # Exhaustion added every tick while climbing along ceilings (>= 0)
    move.climb.ceiling.exhaustion.gain:1.3
     
  2. Хостинг MineCraft
    <
  3. Автор темы
    Leonidtok

    Leonidtok Активный участник Пользователь

    Trophy Points:
    88
    Продолжение конфига (не уместился в первое сообщение)
    # =====================================================================
    # Swimming
    # --------
    # Below you find all swimming options
    # =====================================================================

    # To switch on/off swimming
    move.swim:true

    # Speed factor while swimming (>= 0, relative to default movement speed)
    move.swim.speed.factor:1

    # To switch on/off diving down instead of swimming slow on sneaking while swimming
    move.swim.down.sneak:true

    # Swim particle spawning period factor (>= 0)
    move.swim.particle.period.factor:1




    # =====================================================================
    # Diving
    # ------
    # Below you find all diving options
    # =====================================================================

    # To switch on/off diving
    move.dive:true

    # Speed factor while diving (>= 0, relative to default movement speed)
    move.dive.speed.factor:1

    # To switch on/off diving down instead of diving slow on sneaking while diving
    move.dive.down.sneak:true




    # =====================================================================
    # Lava
    # ----
    # Below you find all lava movement options
    # =====================================================================

    # To switch on/off swimming and diving in lava
    move.lava.water:false;c:true

    # Lava swim particle spawning period factor (>= 0)
    move.lava.swim.particle.period.factor:4




    # =====================================================================
    # Standard sprinting
    # ------------------
    # Below you find the options for standard vanilla Minecraft sprinting
    # (sometimes referred as "running" here)
    # =====================================================================

    # To switch on/off standard sprinting
    move.run:true

    # Standard sprinting factor (>= 1.1)
    move.run.factor:1.3

    # To switch on/off standard sprinting exhaustion
    move.run.exhaustion:false;h:true


    # Maximum exhaustion to start a standard sprint (>= 0)
    move.exhaustion.run.start:75

    # Maximum exhaustion to continue a standard sprint (>= "move.exhaustion.run.start")
    move.exhaustion.run.stop:100

    # Exhaustion gain factor while standard sprinting (>= 0)
    move.exhaustion.run.gain.factor:1.5




    # =====================================================================
    # Generic sprinting
    # -----------------
    # Below you find the options for Smart Moving's generic sprinting
    # available for many different smart movings plus standard walking
    # =====================================================================

    # To switch on/off generic sprinting
    move.sprint:true

    # Generic sprinting factor (>= 1.1 AND >= 'move.run.factor' + 0.1 if relevant)
    move.sprint.factor:1.5

    # To switch on/off sprinting exhaustion
    move.sprint.exhaustion:true;e:false


    # Maximum exhaustion to start a sprint (>= 0)
    move.exhaustion.sprint.start:50

    # Maximum exhaustion to continue a sprint (>= "move.exhaustion.sprint.start")
    move.exhaustion.sprint.stop:100

    # Exhaustion gain factor while sprinting (>= 0)
    move.exhaustion.sprint.gain.factor:2




    # =====================================================================
    # Generic sneaking
    # ----------------
    # Below you find the options for Smart Moving's generic sneaking
    # available for many different smart movings. These options also
    # apply to standard sneaking!
    # =====================================================================

    # To switch on/off standard sneaking
    move.sneak:true

    # Speed factor while sneaking (>= 0, <= 1, relative to default movement speed)
    move.sneak.factor:0.3

    # Whether to display a name tag above other standard sneaking players
    move.sneak.name:false




    # =====================================================================
    # Crawling
    # --------
    # Below you find all crawling options.
    # =====================================================================

    # To switch on/off crawling
    move.crawl:true

    # Speed factor while crawling (>= 0, <= 1, relative to default movement speed)
    move.crawl.factor:0.15

    # Whether to display a name tag above other crawling players
    move.crawl.name:false

    # Whether to allow crawling over edges
    move.crawl.edge:true




    # =====================================================================
    # Sliding
    # -------
    # Below you find all sliding options.
    # =====================================================================

    # To switch on/off sliding
    move.slide:true

    # Sliding control movement factor (>= 0, in degrees per tick)
    move.slide.control.angle:1

    # Slipperiness factor while sliding (>= 0)
    move.slide.glide.factor:1

    # Sliding to crawling transition speed factor (>= 0)
    move.slide.speed.stop.factor:1

    # Sliding particle spawning period factor (>= 0)
    move.slide.particle.period.factor:0.5




    # =====================================================================
    # Smart flying
    # ------------
    # Below you find all options for Smart Moving's own flying mode.
    # =====================================================================

    # To switch on/off smart flying
    move.fly:true

    # To manipulate smart flying speed (>= 0)
    move.fly.speed.factor:1




    # =====================================================================
    # Standard flying
    # ---------------
    # Below you find the options for standard vanilla Minecraft flying
    # (sometimes referred as "levitating" here)
    # =====================================================================

    # To switch on/off standard flying small size
    move.levitate.small:true

    # To switch on/off standard flying animation
    move.fly.animation:true




    # =====================================================================
    # Falling
    # -------
    # Below you find the options for Smart Moving's falling
    # =====================================================================

    # Minimum fall distance for stopping ground based moves like crawling or sliding (>= 0)
    move.fall.distance.minimum:3

    # To switch on/off smart falling animation
    move.fall.animation:true

    # Minimum fall distance for the smart falling animation (>= 0, >= "move.fall.animation.distance.minimum"
    #!!! Interpreted value "0.0" was out of range, used minimum value "0" instead !!!#
    move.fall.animation.distance.minimum:3




    # =====================================================================
    # Jumping
    # -------
    # Below you find the options for all Smart Moving's different jump
    # types. These options also apply to standard jumping!
    # =====================================================================

    # To switch on/off jumping
    move.jump:true

    # Jumping control movement factor (>= 0, <= 1, relative to default air movement speed)
    move.jump.control.factor:1


    # Horizontal jumping factor relative to actual horizontal movement (>= 1)
    move.jump.horizontal.factor:1

    # Vertical jumping factor relative to default jump height (>= 0)
    move.jump.vertical.factor:1



    # To switch on/off jumping while standing (Relevant only if "move.jump" is true)
    move.jump.stand:true

    # Vertical stand jumping factor relative to default jump height (>= 0)
    move.jump.stand.vertical.factor:1



    # To switch on/off jumping while sneaking (Relevant only if nether "move.sneak" nor "move.jump" are false)
    move.jump.sneak:true

    # Horizontal sneak jumping factor relative to actual horizontal movement (>= 1)
    move.jump.sneak.horizontal.factor:1

    # Vertical sneak jumping factor relative to default jump height (>= 0)
    move.jump.sneak.vertical.factor:1



    # To switch on/off jumping while walking (Relevant only if "move.jump" is true)
    move.jump.walk:true

    # Horizontal walk jumping factor relative to actual horizontal movement (>= 1)
    move.jump.walk.horizontal.factor:1

    # Vertical walk jumping factor relative to default jump height (>= 0)
    move.jump.walk.vertical.factor:1



    # To switch on/off jumping while running (Relevant only if nether "move.run" nor "move.jump" are false)
    move.jump.run:true

    # Horizontal run jumping factor relative to actual horizontal movement (>= 1)
    move.jump.run.horizontal.factor:2

    # Vertical run jumping factor relative to default jump height (>= 0)
    move.jump.run.vertical.factor:1



    # To switch on/off jumping while sprinting (Relevant only if nether "move.sprint" nor "move.jump" are false)
    move.jump.sprint:true

    # Horizontal sprint jumping factor relative to actual horizontal movement (>= 1)
    move.jump.sprint.horizontal.factor:2

    # Vertical sprint jumping factor relative to default jump height (>= 0)
    move.jump.sprint.vertical.factor:1



    # ---------------------------------------------------------------------
    # Charged jumping
    # ---------------
    # Below you find all charged jump specific options except those for
    # exhaustion.
    # ---------------------------------------------------------------------

    # Relevant only if "move.jump" is not false
    move.jump.charge:true

    # Maximum jump charge (counts up one per tick) (>= 0)
    move.jump.charge.maximum:20

    # Jump speed factor when completely charged (>= 1)
    move.jump.charge.factor:1.3

    # To switch between charged jump and charge cancel on sneak button release while jump charging
    move.jump.charge.sneak.release.cancel:false



    # ---------------------------------------------------------------------
    # Head jumping
    # ------------
    # Below you find all head jump and fall specific options except those
    # for exhaustion.
    # ---------------------------------------------------------------------

    # Relevant only if "move.jump" is not false
    move.jump.head.charge:true

    # Head jump control movement factor (>= 0, <= 1, relative to default air movement speed)
    move.jump.head.control.factor:0.2

    # Maximum head jump charge (counts up one per tick) (>= 0)
    move.jump.head.charge.maximum:10


    # Distance in blocks to fall head ahead before suffering fall damage (>= 1, <= 3)
    move.fall.head.damage.start.distance:2

    # Damage factor applied to the remaining distance when impacting head ahead (>= 1)
    move.fall.head.damage.factor:2



    # ---------------------------------------------------------------------
    # Side and Back jumping
    # ---------------------
    # Below you find all side and back jump specific options except those
    # for exhaustion.
    # ---------------------------------------------------------------------

    # To switch on/off side jumping
    move.jump.angle.side:true

    # To switch on/off back jumping
    move.jump.angle.back:true

    # Horizontal jump speed factor for side and back jumps (>= 0)
    move.jump.angle.horizontal.factor:0.3

    # Vertical jump speed factor for side and back jumps (>= 0)
    move.jump.angle.vertical.factor:0.2



    # ---------------------------------------------------------------------
    # Climb jumping
    # -------------
    # Below you find all climb up jump specific options except those for
    # exhaustion.
    # ---------------------------------------------------------------------

    # To switch on/off jumping up while climbing
    move.jump.climb.up:true

    # Vertical jump speed factor for jumping while climbing (>= 0, <= 1)
    move.jump.climb.up.vertical.factor:1

    # Additional vertical jump speed factor for jumping while climbing with hands only (>= 0, <= 1)
    move.jump.climb.up.hands.only.vertical.factor:0.8



    # ---------------------------------------------------------------------
    # Climb back jumping
    # ------------------
    # Below you find all climb back jump specific options except those
    # for exhaustion.
    # ---------------------------------------------------------------------

    # To switch on/off jumping back while climbing
    move.jump.climb.back.up:true

    # Vertical jump speed factor for jumping back while climbing (>= 0, <= 1)
    move.jump.climb.back.up.vertical.factor:0.2

    # Horizontal jump speed factor for jumping back while climbing (>= 0, <= 1)
    move.jump.climb.back.up.horizontal.factor:0.3

    # Additional vertical jump speed factor for jumping back while climbing with hands only (>= 0, <= 1)
    move.jump.climb.back.up.hands.only.vertical.factor:0.8

    # Additional horizontal jump speed factor for jumping back while climbing with hands only (>= 0, <= 1)
    move.jump.climb.back.up.hands.only.horizontal.factor:1



    # ---------------------------------------------------------------------
    # Climb back head jumping
    # -----------------------
    # Below you find all climb back head jump specific options except
    # those for exhaustion.
    # ---------------------------------------------------------------------

    # To switch on/off head jumping back while climbing
    move.jump.climb.back.head:true

    # Additional vertical jump speed factor for head jumping back while climbing(>= 0, <= 1)
    move.jump.climb.back.head.vertical.factor:0.2

    # Additional horizontal jump speed factor for head jumping back while climbing(>= 0, <= 1)
    move.jump.climb.back.head.horizontal.factor:0.3

    # Additional vertical jump speed factor for head jumping while climbing with hands only (>= 0, <= 1)
    move.jump.climb.back.head.hands.only.vertical.factor:0.8

    # Additional horizontal jump speed factor for head jumping while climbing with hands only (>= 0, <= 1)
    move.jump.climb.back.head.hands.only.horizontal.factor:1



    # ---------------------------------------------------------------------
    # Wall jumping
    # ------------
    # Below you find all wall jump specific options except those for
    # exhaustion.
    # ---------------------------------------------------------------------

    # To switch on/off wall jumping
    move.jump.wall:true

    # Vertical jump speed factor for wall jumping (>= 0, <= 1)
    move.jump.wall.vertical.factor:0.4

    # Horizontal jump speed factor for wall jumping (>= 0, <= 1)
    move.jump.wall.horizontal.factor:0.15

    # Distance in blocks to fall to block all wall jumping attempts
    move.jump.wall.fall.maximum.distance:2

    # Tolerance angle in degree for wall jumping orthogonally (>= 0, <= 45)
    move.jump.wall.orthogonal.tolerance:5



    # ---------------------------------------------------------------------
    # Wall head jumping
    # -----------------
    # Below you find all wall head jump specific options except those for
    # exhaustion.
    # ---------------------------------------------------------------------

    # To switch on/off wall head jumping
    move.jump.wall.head:true

    # Vertical jump speed factor for wall head jumping (>= 0, <= 1)
    move.jump.wall.head.vertical.factor:0.3

    # Horizontal jump speed factor for wall head jumping (>= 0, <= 1)
    move.jump.wall.head.horizontal.factor:0.15

    # Distance in blocks to fall to block all wall head jumping attempts (>= "move.jump.wall.fall.maximum.distance")
    move.jump.wall.head.fall.maximum.distance:3
     
  4. Автор темы
    Leonidtok

    Leonidtok Активный участник Пользователь

    Trophy Points:
    88
    Ну и третья часть конфига
    # ---------------------------------------------------------------------
    # Jump exhaustion
    # ---------------
    # Below you find the exhaustion options for the different jump types.
    # At runtime all relevant options are combined together to form the
    # specific exhaustion value
    # ---------------------------------------------------------------------

    # To switch on/off jump exhaustion
    move.jump.exhaustion:true

    # To manipulate the exhaustion increase by a jump (>= 0)
    move.jump.exhaustion.gain.factor:1

    # To manipulate maximum exhaustion to jump (>= 0)
    move.jump.exhaustion.stop.factor:1



    # To switch on/off up jump exhaustion
    move.jump.up.exhaustion:true

    # To manipulate the exhaustion increase by a jump up (>= 0)
    move.jump.up.exhaustion.gain.factor:1

    # To manipulate maximum exhaustion to jump up (>= 0)
    move.jump.up.exhaustion.stop.factor:1



    # To switch on/off climb jump exhaustion
    move.jump.climb.exhaustion:false;h:true

    # To manipulate the exhaustion increase by jumping while climbing (>= 0)
    move.climb.jump.exhaustion.gain.factor:1

    # To manipulate maximum exhaustion to jumping while climbing (>= 0)
    move.climb.jump.exhaustion.stop.factor:1


    # To switch on/off climb up jump exhaustion
    #! Interpreted value "true" is ignored because the default value of property "move.jump.climb.exhaustion" is "false" !#
    move.jump.climb.up.exhaustion:false

    # To manipulate the exhaustion increase by a jump up while climbing (>= 0)
    move.jump.climb.up.exhaustion.gain.factor:40

    # To manipulate maximum exhaustion to jump up while climbing (>= 0)
    move.jump.climb.up.exhaustion.stop.factor:60


    # To switch on/off climb back jump exhaustion
    #! Interpreted value "true" is ignored because the default value of property "move.jump.climb.exhaustion" is "false" !#
    move.jump.climb.back.up.exhaustion:false

    # To manipulate the exhaustion increase by a jump back while climbing (>= 0)
    move.jump.climb.back.up.exhaustion.gain.factor:40

    # To manipulate maximum exhaustion to jump back while climbing (>= 0)
    move.jump.climb.back.up.exhaustion.stop.factor:60


    # To switch on/off back climb head jump exhaustion
    #! Interpreted value "true" is ignored because the default value of property "move.jump.climb.exhaustion" is "false" !#
    move.jump.climb.back.head.exhaustion:false

    # To manipulate the exhaustion increase by a head jump back while climbing (>= 0)
    move.jump.climb.back.head.exhaustion.gain.factor:20

    # To manipulate maximum exhaustion to head jump back while climbing (>= 0)
    move.jump.climb.back.head.exhaustion.stop.factor:80



    # To switch on/off angle jump exhaustion
    move.jump.angle.exhaustion:true

    # To manipulate the exhaustion increase by a jump to the side or back (>= 0)
    move.jump.angle.exhaustion.gain.factor:1

    # To manipulate maximum exhaustion to jump to the side or back (>= 0)
    move.jump.angle.exhaustion.stop.factor:1



    # To switch on/off wall jump exhaustion
    move.jump.wall.exhaustion:true;e:false

    # To manipulate the exhaustion increase by a wall jump (>= 0)
    move.jump.wall.exhaustion.gain.factor:1

    # To manipulate maximum exhaustion to wall jump (>= 0)
    move.jump.wall.exhaustion.stop.factor:1


    # To switch on/off wall up jump exhaustion
    #! Interpreted "e" value "true" is ignored because the "e" value of property "move.jump.wall.exhaustion" is "false" !#
    move.jump.wall.up.exhaustion:true;e:false

    # To manipulate the exhaustion increase by a wall up jump (>= 0)
    move.jump.wall.up.exhaustion.gain.factor:40

    # To manipulate maximum exhaustion to wall up jump (>= 0)
    move.jump.wall.up.exhaustion.stop.factor:60


    # To switch on/off wall head jump exhaustion
    #! Interpreted "e" value "true" is ignored because the "e" value of property "move.jump.wall.exhaustion" is "false" !#
    move.jump.wall.head.exhaustion:true;e:false

    # To manipulate the exhaustion increase by a wall head jump (>= 0)
    move.jump.wall.head.exhaustion.gain.factor:20

    # To manipulate maximum exhaustion to wall head jump (>= 0)
    move.jump.wall.head.exhaustion.stop.factor:80



    # To switch on/off stand jump exhaustion
    move.jump.stand.exhaustion:false;h:true

    # To manipulate the exhaustion increase by a jump while standing (>= 0)
    move.jump.stand.exhaustion.gain.factor:40

    # To manipulate maximum exhaustion to jump while standing (>= 0)
    move.jump.stand.exhaustion.stop.factor:60


    # To switch on/off sneak jump exhaustion
    move.jump.sneak.exhaustion:false;h:true

    # To manipulate the exhaustion increase by a jump while sneaking (>= "move.jump.stand.exhaustion.gain.factor")
    move.jump.sneak.exhaustion.gain.factor:40

    # To manipulate maximum exhaustion to jump while sneaking (>= 0, <= "move.jump.stand.exhaustion.stop.factor")
    move.jump.sneak.exhaustion.stop.factor:60


    # To switch on/off walk jump exhaustion
    move.jump.walkexhaustion:false;h:true

    # To manipulate the exhaustion increase by a jump while walking (>= "move.jump.sneak.exhaustion.gain.factor")
    move.jump.walk.exhaustion.gain.factor:45

    # To manipulate maximum exhaustion to jump while walking (>= 0, <= "move.jump.sneak.exhaustion.stop.factor")
    move.jump.walk.exhaustion.stop.factor:55


    # To switch on/off run jump exhaustion
    move.jump.run.exhaustion:true;e:false

    # To manipulate the exhaustion increase by a jump while running (>= "move.jump.walk.exhaustion.gain.factor")
    move.jump.run.exhaustion.gain.factor:60

    # To manipulate maximum exhaustion to jump while running (>= 0, <= "move.jump.walk.exhaustion.stop.factor")
    move.jump.run.exhaustion.stop.factor:40


    # To switch on/off sprint jump exhaustion
    move.jump.sprint.exhaustion:true;e:false

    # To manipulate the exhaustion increase by a jump while sprinting (>= "move.jump.run.exhaustion.gain.factor")
    move.jump.sprint.exhaustion.gain.factor:65

    # To manipulate maximum exhaustion to jump while sprinting (>= 0, <= "move.jump.run.exhaustion.stop.factor")
    move.jump.sprint.exhaustion.stop.factor:35


    # To switch on/off up additional jump charge exhaustion
    move.jump.charge.exhaustion:true;e:false

    # To manipulate the additional exhaustion for the higher jump (>= 0, is multiplied with the actual charge factor)
    move.jump.charge.exhaustion.gain.factor:30

    # To manipulate the subtractional maximum exhaustion to jump higher (>= 0, is multiplied with the actual charge factor)
    move.jump.charge.exhaustion.stop.factor:30


    # To switch on/off slide jump exhaustion
    move.jump.slide.exhaustion:true;e:false

    # To manipulate the exhaustion increase by a slide jump (>= 0)
    move.jump.slide.exhaustion.gain.factor:10

    # To manipulate maximum exhaustion to slide jump (>= 0)
    move.jump.slide.exhaustion.stop.factor:90




    # =====================================================================
    # Exhaustion
    # ----------
    # Below you find the options for the continuous exhaustion gain/loss
    # factors.
    # =====================================================================

    # Exhaustion gain base factor, set to '0' to disable exhaustion (>= 0)
    move.exhaustion.gain.factor:1

    # Exhaustion loss base factor (>= 0)
    move.exhaustion.loss.factor:1;e:1.2;h:0.8


    # Smart sprinting exhaustion loss factor (>= 0)
    move.exhaustion.sprint.loss.factor:0

    # Standard sprinting exhaustion loss factor while (>= 0, >= "move.exhaustion.sprint.loss.factor")
    move.exhaustion.run.loss.factor:0.5

    # Walking exhaustion loss factor (>= 0, >= "move.exhaustion.run.loss.factor")
    move.exhaustion.walk.loss.factor:1

    # Sneaking exhaustion loss factor (>= 0, >= "move.exhaustion.walk.loss.factor")
    move.exhaustion.sneak.loss.factor:1.5

    # Standing exhaustion loss factor (>= 1, >= "move.exhaustion.sneak.loss.factor")
    move.exhaustion.stand.loss.factor:2

    # Falling exhaustion loss factor (>= "move.exhaustion.stand.loss.factor")
    move.exhaustion.fall.loss.factor:2.5


    # Ceiling climbing exhaustion loss factor (>= 0)
    move.exhaustion.climb.ceiling.loss.factor:1

    # Climbing exhaustion loss factor (>= 0)
    move.exhaustion.climb.loss.factor:1

    # Crawling exhaustion loss factor (>= 0)
    move.exhaustion.crawl.loss.factor:1

    # Water walking exhaustion loss factor (>= 0)
    move.exhaustion.dip.loss.factor:1

    # Swimming exhaustion loss factor (>= 0)
    move.exhaustion.swim.loss.factor:1

    # Diving exhaustion loss factor (>= 0)
    move.exhaustion.dive.loss.factor:1

    # Normal movement exhaustion loss factor (>= 0)
    move.exhaustion.normal.loss.factor:1


    # Whether exhaustion loss increases hunger
    move.exhaustion.hunger:true

    # How much hunger is generated for exhaustion loss (>= 0)
    move.exhaustion.hunger.factor:0.05;e:0.02;h:0.08

    # Until which food level exhaustion is continuously reduced
    move.exhaustion.food.minimum:4




    # =====================================================================
    # Hunger
    # ------
    # Below you find all hunger gain options.
    # =====================================================================

    # To switch on/off hunger generation
    move.hunger.gain:true;e:false

    # Hunger generation base factor (>= 0)
    move.hunger.gain.factor:1;e:0.8;h:1.2


    # Smart sprinting hunger generation factor (>= 0)
    move.hunger.sprint.gain.factor:1

    # Standard sprinting hunger generation factor (>= 0)
    move.hunger.run.gain.factor:10

    # Standard speed movement hunger generation factor (>= 0)
    move.hunger.walk.gain.factor:1

    # Sneaking hunger generation factor (>= 0)
    move.hunger.sneak.gain.factor:1

    # Sneaking hunger generation factor (>= 0)
    move.hunger.stand.gain.factor:0


    # Climbing hunger generation factor (>= 0)
    move.hunger.climb.gain.factor:1

    # Crawling hunger generation factor (>= 0)
    move.hunger.crawl.gain.factor:1

    # Ceiling climbing hunger generation factor (>= 0)
    move.hunger.climb.gain.ceiling.factor:1

    # Swimming hunger generation factor (>= 0)
    move.hunger.swim.gain.factor:1.5

    # Diving hunger generation factor (>= 0)
    move.hunger.dive.gain.factor:1.5

    # Water walking hunger generation factor (>= 0)
    move.hunger.dip.gain.factor:1.5

    # Normal movement hunger generation factor (>= 0)
    move.hunger.normal.gain.factor:1


    # Basic hunger per tick (>= 0)
    move.hunger.always.gain:0;h:0.005




    # =====================================================================
    # Item Usage
    # ----------
    # Below you find the options to manipulate the speed factors
    # additionally applied while using an item.
    # =====================================================================

    # Speed factor while using an item, if not defined otherwise (>= 0 AND <= 1)
    move.usage.speed.factor:0.2

    # Speed factor while blocking with a sword (>= 0 AND <= 1, defaults to "move.usage.speed.factor" when not present)
    move.usage.sword.speed.factor:0.2

    # Speed factor while pulling back a bow (>= 0 AND <= 1, defaults to "move.usage.speed.factor" when not present)
    move.usage.bow.speed.factor:0.2

    # Speed factor while eating food (>= 0 AND <= 1, defaults to "move.usage.speed.factor" when not present)
    move.usage.food.speed.factor:0.2


    # To switch on/off generic sprinting while using an item
    move.usage.sprint:false




    # =====================================================================
    # Mod compatibility
    # -----------------
    # Below you find the options to manipulate how Smart Moving should
    # interact with other mods
    # =====================================================================

    # Whether to replace the rope climbing of mod pack 'Ropes+'
    move.mod.rope.replace.climb.rope:true




    # =====================================================================
    # Configuration Management
    # ------------------------
    # Below you find the options to define multiple configuration option
    # sets
    # =====================================================================

    # A list of survival option configuration keys, entries seperated by ','
    move.config.survival.keys:e,m,h

    # The option configuration to start the next minecraft survival game with (can also be modified via in-game option configuration toggling)
    move.config.survival.keys.default:m


    # A list of creative option configuration keys, entries seperated by ','
    move.config.creative.keys:c

    # The option configuration to start the next minecraft creative game with (can also be modified via in-game option configuration toggling)
    move.config.creative.keys.default:c


    # A list of adventure option configuration keys, entries seperated by ','
    move.config.adventure.keys:e,m,h

    # The option configuration to start the next minecraft adventur game with (can also be modified via in-game option configuration toggling)
    move.config.adventure.keys.default:m


    # The display names of the option configuration keys
    move.config.key.name:e:Easy;h:Hard;m:Medium




    # =====================================================================
    # Server Management
    # -----------------
    # Below you find the options to manage your server
    # =====================================================================

    # Whether all players on this server should be forced to use the same global configuration
    move.global.config:false


    # The names of the users that have the right to change the global configuraton in-game, entries seperated by ','
    move.global.config.right.user.names:

    # The names of the users that have the right to change the global speed in-game, entries seperated by ','
    move.global.speed.right.user.names:

    Прошу прощения что развел этот мусор из конфигов, но подругому не сообразил. Спасибо за ваши ответы и понимание =)
     
  5. ErickSkrauch

    ErickSkrauch Активный участник Пользователь

    Trophy Points:
    68
    Имя в Minecraft:
    ErickSkrauch
    Насколько я знаю - нужно в самом сервере (если конечно туда установить смарт мувинг) менять конфиг. Он получается главнее того, что стоит у игрока и все игроки сервера подчиняются настройкам, заданным на сервере.
     
  6. Автор темы
    Leonidtok

    Leonidtok Активный участник Пользователь

    Trophy Points:
    88
    Я как бы его и скинул...
     
  7. ErickSkrauch

    ErickSkrauch Активный участник Пользователь

    Trophy Points:
    68
    Имя в Minecraft:
    ErickSkrauch
    Ну вот и редактируй его :trf:
     
  8. Автор темы
    Leonidtok

    Leonidtok Активный участник Пользователь

    Trophy Points:
    88
    :fp:
    Ну вот как бы я и спрашивал что здесь отвечает за переключение скорости передвижения и прочего, а не что мне в нем делать. То что его нужно отредактировать я и так знал...
     
    Сникерсни likes this.
  9. Ax3

    Ax3 Старожил Пользователь

    Trophy Points:
    103
    Имя в Minecraft:
    Ax3Effect
    Code:
    # =====================================================================
    # Global Speed
    # ------------
    # Below you find the options to manipulate the global speed applied
    # to all speeds.
    # =====================================================================
     
    # Global player speed factor (>= 0)
    move.speed.factor:1
     
    # To switch on/off in-game speed manipulation
    move.speed.user:true
     
    # The factor for in-game speed manipulation (>= 0.0001)
    move.speed.user.factor:0.2
     
    # The exponent for in-game speed manipulation
    move.speed.user.exponent:0
    
    Не оно?
     
  10. Автор темы
    Leonidtok

    Leonidtok Активный участник Пользователь

    Trophy Points:
    88
    Я не много пробовал внести сюда некоторые изменения, но к сожалению успехом это не кончилось.
    Какие изменения можно внести сюда? (Перечислю что делал, а что нет)
     
  11. Dereku

    Dereku Старожил

    Trophy Points:
    173
    Skype:
    derek_unavailable
    Имя в Minecraft:
    _Dereku
    ну по поводу конфига - уж удалил бы дисклеймеры и комментарии :/
    по настройке конфига - оставь это занятие кому нибудь покруче :/ или просто жди сервера со сборкой в комплекте со SmartMooooOving.... ибо ну просто ппц как надоело править то, что не знаешь:/
     
  12. Ax3

    Ax3 Старожил Пользователь

    Trophy Points:
    103
    Имя в Minecraft:
    Ax3Effect
    move.speed.user:false
    Или фактор изменить
     
  13. Автор темы
    Leonidtok

    Leonidtok Активный участник Пользователь

    Trophy Points:
    88
    К сожалению это не то.
    Вообщем проблему решил, модераторы закройте тему.
     
  14. Ax3

    Ax3 Старожил Пользователь

    Trophy Points:
    103
    Имя в Minecraft:
    Ax3Effect
    и как же?
     
  15. Автор темы
    Leonidtok

    Leonidtok Активный участник Пользователь

    Trophy Points:
    88
    # =====================================================================
    # Server Management
    # -----------------
    # Below you find the options to manage your server
    # =====================================================================

    # Whether all players on this server should be forced to use the same global configuration
    move.global.config:false


    # The names of the users that have the right to change the global configuraton in-game, entries seperated by ','
    move.global.config.right.user.names:

    # The names of the users that have the right to change the global speed in-game, entries seperated by ','
    move.global.speed.right.user.names:

    Вот. Если имена не указаны, то право изменять все это дело есть у всех. Так же там еще пара полезных настроек.
     
    olegikoligik likes this.

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