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Решено ClearLag обнуляет свой конфиг

Тема в разделе "[Архив] Помощь", создана пользователем denol, 24 июл 2014.

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  1. Автор темы
    denol

    denol Новичок Пользователь

    Баллы:
    6
    Доброго времени суток!
    По порядку:
    1. загружаю на сервер Cauldron 1.6.4 плагин ClearLag
    2. запускаю сервер, Clearlag создает конфиг такого содержания
    #--------------------------------------------------------------------#
    # ClearLag Configuration File #
    #--------------------------------------------------------------------#
    # Configure to your liking, reload the config by tying: /lagg reload #
    # - #
    # Here is a helpful tutorial on this configuration setup! #
    # http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
    #--------------------------------------------------------------------#
    # All possible mob names #
    # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
    #--------------------------------------------------------------------#
    settings:
    auto-update: true
    enable-signs: true
    config-version: twelve
    disable-waterlife: true
    keep-spawn-in-memory: true
    #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
    # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
    config-updater:
    force-update: false

    #Disable new chunk generation, or just put a cap on how many can load at once.
    # -- THIS DOES NOT WORK WITH 1.6.4!
    chunk-limiter:
    enabled: false
    limit: 6000
    create-new-chunks: true

    #This modifies not only the view of the mobs, but will also simplify how they spawn
    # -- They may spawn with armor, even if it was spawned with commands
    # -- Lower it is, the better your entity tick will be
    # -- If it's too high, expect bugs / lots of lag
    # -- You MUST reboot your server to use these, /lagg reload will NOT work...
    mob-range:
    enabled: false
    zombie: 30
    skeleton: 30
    creeper: 20

    #How long should items/Mobs be left on the ground
    # -- Goes by seconds
    live-time:
    enabled: false
    interval: 10
    mobtimer: true
    itemtimer: true
    moblivetime: 600
    itemlivetime: 240

    #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
    # -- This will also respect cancelations, unlike minecraft's native code
    custom-mobspawner:
    enabled: false
    #How many times should clearlag attempt to find a safe location for the mob to spawn
    max-tries: 50
    #(In seconds) how often should clearlag try to spawn mobs?
    interval: 30
    #This is the radius around the player
    radius: 30
    #This is the radius FROM the player (in blocks!)
    radius-from: 7
    #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
    mob-radius: 1010
    #Should we keep trying to spawn a mob if a clear location isn't found
    forcespawn: false
    #4 = nighttime, what light level should mobs spawn in
    lightlevel: 4
    #Chance mobs will have armor/sword, 1 being diamond every time
    armor-chance: 30
    mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - zombie 5
    - skeleton 3
    - creeper
    - enderman
    animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - pig 4
    - sheep 1
    - cow 6
    - chicken 2
    #This option disallows the placement of too many tnt-minecarts
    tnt-minecart:
    enabled: false
    max: 2
    radius: 6
    #This option reduces global dispenser rate
    dispenser-reducer:
    enabled: false
    time: 100
    #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
    tnt:
    tnt-reducer: false
    #This option reduces fire spread rate
    firespread-reducer:
    enabled: false
    time: 2000
    #How many entities should one chunk be allowed to hold?
    chunk-entity-limiter:
    enabled: false
    clean-chunk: true
    limit: 40
    spawn-limiter:
    enabled: false
    interval: 15
    monsters: 300
    animals: 300
    #Meters your TPS, if it goes to low, run the commands you wrote below!
    tps-meter:
    enabled: false
    interval: 15
    tps-trigger: 14.0
    commands:
    - 'lagg killmobs'
    - 'lagg clear'
    #This is /lagg killmobs, put what you DON'T want removed!
    kill-mobs:
    disable-build-wither: false
    mob-filter:
    - Villager
    - Wolf
    - Horse
    #This takes care of mob spawners
    mobspawner:
    enabled: false
    max-spawn: 4
    #No longer bugged! -- Dont use if you have CB++ or Spigot!
    item-merger:
    enabled: false
    radius: 6
    #Auto-removal options
    auto-removal:
    warning-message: '&4[ClearLag] &cВНИМАНИЕ удаление свободных объектов через 1 минуту!'
    broadcast-message: '&6[ClearLag] &aУдалено +RemoveAmount Объектов!'
    broadcast-warning: true
    enable-scheduler: true
    autoremoval-interval: 400
    warning-delay: 60
    #What should be removed during an auto-removal
    remove:
    world-filter:
    - this_world
    broadcast-removal: true
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    # - 264
    # - 265
    # - 311
    # - 312
    # - 266
    mobs:
    # - cow

    #What should be removed during /lagg clear
    command-remove:
    world-filter:
    - this_world
    broadcast-removal: false
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    # - 264
    # - 265
    # - 311
    # - 312
    # - 266
    mobs:
    # - cow

    check:
    world-filter:
    - this_world
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    # - 264
    # - 265
    # - 311
    # - 312
    # - 266
    mobs:
    creature: true
    animals: true
    monster: true

    limit:
    enable-limit: false
    max: 1000
    check-interval: 60
    world-filter:
    - this_world
    broadcast-removal: true
    remove:
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    # - 264
    # - 265
    # - 311
    # - 312
    # - 266
    Все чистится как надо, все работает
    3. Перезагружается сервер, Clearlag начинает ругаться что конфиг уже не правильный и меняет его на англоязычный
    #--------------------------------------------------------------------#
    # ClearLag Configuration File #
    #--------------------------------------------------------------------#
    # Configure to your liking, reload the config by tying: /lagg reload #
    # - #
    # Here is a helpful tutorial on this configuration setup! #
    # http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
    #--------------------------------------------------------------------#
    # All possible mob names #
    # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
    #--------------------------------------------------------------------#
    settings:
    auto-update: true
    enable-signs: true
    config-version: 1
    disable-waterlife: true
    keep-spawn-in-memory: true
    enable-api: true
    #What type of entities SHOULD NOT be removed while doing /lagg area?
    area-filter:
    - Itemframe
    - Painting
    - Wolf
    - Villager
    - Horse

    #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
    # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
    config-updater:
    force-update: false

    #This limits the mob egg spawners so players cannot "overload" the server with them
    # -- 'check-radius' stands for the radius clearlag will check for nearby entities
    # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
    mobegg-limiter:
    enabled: false
    check-radius: 8
    max-mobs: 5

    #Disable new chunk generation, or just put a cap on how many can load at once.
    # -- THIS DOES NOT WORK WITH 1.6.4!
    chunk-limiter:
    enabled: false
    limit: 6000
    create-new-chunks: true

    #This modifies not only the view of the mobs, but will also simplify how they spawn
    # -- Lower it is, the better your entity tick will be
    # -- If it's too high, expect bugs / lots of lag
    mob-range:
    enabled: false
    zombie: 30
    skeleton: 30
    creeper: 20

    #How long should items/Mobs be left on the ground
    # -- Goes by seconds
    live-time:
    enabled: false
    interval: 10
    mobtimer: true
    itemtimer: true
    arrowtimer: true
    arrowkilltime: 15
    moblivetime: 600
    itemlivetime: 240

    #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
    # -- This will also respect cancelations, unlike minecraft's native code
    custom-mobspawner:
    enabled: false
    #How many times should clearlag attempt to find a safe location for the mob to spawn
    max-tries: 50
    #(In seconds) how often should clearlag try to spawn mobs?
    interval: 30
    #This is the radius around the player
    radius: 30
    #This is the radius FROM the player (in blocks!)
    radius-from: 7
    #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
    mob-radius: 1010
    #Should we keep trying to spawn a mob if a clear location isn't found
    forcespawn: false
    #4 = nighttime, what light level should mobs spawn in
    lightlevel: 4
    #Chance mobs will have armor/sword, 1 being diamond every time
    armor-chance: 30
    mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - zombie 5
    - skeleton 3
    - creeper
    - enderman
    animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - pig 4
    - sheep 1
    - cow 6
    - chicken 2
    #This option disallows the placement of too many tnt-minecarts
    tnt-minecart:
    enabled: false
    max: 2
    radius: 6
    #This option reduces global dispenser rate
    dispenser-reducer:
    enabled: false
    time: 100
    #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
    tnt:
    tnt-reducer: false
    #This option reduces fire spread rate
    firespread-reducer:
    enabled: false
    time: 2000
    #How many entities should one chunk be allowed to hold?
    chunk-entity-limiter:
    enabled: false
    limit: 40
    spawn-limiter:
    enabled: false
    interval: 15
    monsters: 300
    animals: 300
    #Meters your TPS, if it goes to low, run the commands you wrote below!
    tps-meter:
    enabled: false
    interval: 15
    tps-trigger: 14.0
    commands:
    - 'lagg killmobs'
    - 'lagg clear'
    #This is /lagg killmobs, put what you DON'T want removed!
    kill-mobs:
    disable-build-wither: false
    mob-filter:
    - Villager
    - Wolf
    - Horse
    #This takes care of mob spawners
    mobspawner:
    enabled: false
    max-spawn: 4
    #No longer bugged! -- Dont use if you have CB++ or Spigot!
    item-merger:
    enabled: false
    radius: 6
    #Auto-removal options
    # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
    # -- NOTE: The below 'remove' section applies to this remover!
    # -- NOTE: Putting the interval to low will cause issues!
    auto-removal:
    broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!'
    broadcast-warning: true
    enable-scheduler: true
    autoremoval-interval: 460
    warnings:
    - time:400 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
    - time:440 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
    #What should be removed during an auto-removal
    remove:
    world-filter:
    - this_world
    broadcast-removal: true
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    # - 264
    # - 265
    # - 311
    # - 312
    # - 266
    mobs:
    # - cow

    #What should be removed during /lagg clear
    command-remove:
    world-filter:
    - this_world
    broadcast-removal: false
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    # - 264
    # - 265
    # - 311
    # - 312
    # - 266
    mobs:
    # - cow

    check:
    world-filter:
    - this_world
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    # - 264
    # - 265
    # - 311
    # - 312
    # - 266
    mobs:
    creature: true
    animals: true
    monster: true

    limit:
    enable-limit: false
    max: 1000
    check-interval: 60
    broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
    world-filter:
    - this_world
    broadcast-removal: true
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    item-filter:
    # - 264
    # - 265
    # - 311
    # - 312
    # - 266
    который естественно меня не устраивает.
    4. Пытаюсь поменять настройки конфига - работают, но опять до первой перезагрузки сервера...
    В чем может быть причина?
    Нашел похожую тему но ответа там так и не дали
     
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  3. Flapch

    Flapch Старожил Пользователь Заблокирован

    Баллы:
    123
    1) Auto-update - off
    2) Ты испортил конфиг, потому он его заменяет на стандартный. Скинь свою копию и подсвети красным то, что изменил.
     
  4. Автор темы
    denol

    denol Новичок Пользователь

    Баллы:
    6
    Спасибо, но в том то и дело что я его не меняю а просто перезагружаю сервер. Никаких изменений я не в ношу вообще!!!
    1. копирование плагина в папку на хостинге (все по русски - все работает)
    2. перезагрузка сервера (ничего не меняю ни где!)
    3. включился сервер и плагин начал ругаться на созданный им же конфиг.
    Оба конфига в первом посте, ручками я ни чего не менял...
     
  5. Flapch

    Flapch Старожил Пользователь Заблокирован

    Баллы:
    123
    Обнови плагин. Он из-за авто апдейта конфиг меняет.
     
  6. Автор темы
    denol

    denol Новичок Пользователь

    Баллы:
    6
    ок попробую.[DOUBLEPOST=1406212286,1406211884][/DOUBLEPOST]Спасибо, заработало)
     
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