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Помогите clearlag удаляет все собранные и установленные тележки из stivcarts 2

Тема в разделе "[Архив] Помощь", создана пользователем wenk_mnok, 11 мар 2014.

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  1. Автор темы
    wenk_mnok

    wenk_mnok Активный участник Пользователь

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    Имя в Minecraft:
    wenk_monk
    Нужна помощь, при удалении валяющегося дропа clearlag удаляет все собранные и установленные тележки из stivcarts 2. Версия сервера 1.5.2.
     
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  3. Tyzun

    Tyzun Старожил

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    tyzun1997
    Имя в Minecraft:
    _Tyzun_
    попробуй в конфиге настроить minecarts: false там где auto removal, может поможет.
     
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  4. TeamCraft

    TeamCraft Старожил Пользователь

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    В конфиге есть фильтр id которые удалять не нужно.
     
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  5. Автор темы
    wenk_mnok

    wenk_mnok Активный участник Пользователь

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    Имя в Minecraft:
    wenk_monk
    Вот конфиг, куда именно записать.
    Код:
    #--------------------------------------------------------------------#
    #                  ClearLag Configuration File                      #
    #--------------------------------------------------------------------#
    # Configure to your liking, reload the config by tying: /lagg reload #
    #        Here is a helpful tutorial on this configuration setup!    #
    #  http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/  #
    #--------------------------------------------------------------------#
    #                    All possible mob names                        #
    # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
    #--------------------------------------------------------------------#
    settings:
      auto-update: true
      enable-signs: true
      config-version: twelve
      disable-waterlife: true
      keep-spawn-in-memory: true
     
    #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
    # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
    config-updater:
      force-update: false
    #This limits the mob egg spawners so players cannot "overload" the server with them
    # -- 'check-radius' stands for the radius clearlag will check for nearby entities
    # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
    mobegg-limiter:
      enabled: false
      check-radius: 8
      max-mobs: 5
    #Disable new chunk generation, or just put a cap on how many can load at once.
    # -- THIS DOES NOT WORK WITH 1.6.4!
    chunk-limiter:
      enabled: false
      limit: 6000
      create-new-chunks: true
    #This modifies not only the view of the mobs, but will also simplify how they spawn
    # -- They may spawn with armor, even if it was spawned with commands
    # -- Lower it is, the better your entity tick will be
    # -- If it's too high, expect bugs / lots of lag
    # -- You MUST reboot your server to use these, /lagg reload will NOT work...
    mob-range:
      enabled: false
      zombie: 30
      skeleton: 30
      creeper: 20
    #How long should items/Mobs be left on the ground
    # -- Goes by seconds
    live-time:
      enabled: false
      interval: 10
      mobtimer: true
      itemtimer: true
      moblivetime: 600
      itemlivetime: 240
    #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
    # -- This will also respect cancelations, unlike minecraft's native code
    custom-mobspawner:
      enabled: false
    #How many times should clearlag attempt to find a safe location for the mob to spawn
      max-tries: 50
    #(In seconds) how often should clearlag try to spawn mobs?
      interval: 30
    #This is the radius around the player
      radius: 30
    #This is the radius FROM the player (in blocks!)
      radius-from: 7
    #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
      mob-radius: 1010
    #Should we keep trying to spawn a mob if a clear location isn't found
      forcespawn: false
    #4 = nighttime, what light level should mobs spawn in
      lightlevel: 4
    #Chance mobs will have armor/sword, 1 being diamond every time
      armor-chance: 30
      mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
      animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
     
    #This option disallows the placement of too many tnt-minecarts
    tnt-minecart:
      enabled: false
      max: 2
      radius: 6
     
    #This option reduces global dispenser rate
    dispenser-reducer:
      enabled: false
      time: 100
     
    #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
    tnt:
      tnt-reducer: false
     
    #This option reduces fire spread rate
    firespread-reducer:
      enabled: false
      time: 2000
     
    #How many entities should one chunk be allowed to hold?
    chunk-entity-limiter:
      enabled: false
      clean-chunk: true
      limit: 40
     
    spawn-limiter:
      enabled: false
      interval: 15
      monsters: 300
      animals: 300
     
    #Meters your TPS, if it goes to low, run the commands you wrote below!
    tps-meter:
      enabled: false
      interval: 15
      tps-trigger: 14.0
      commands:
     
    #This is /lagg killmobs, put what you DON'T want removed!
    kill-mobs:
      disable-build-wither: false
      mob-filter:
     
    #This takes care of mob spawners
    mobspawner:
      enabled: false
      max-spawn: 4
     
    #No longer bugged! -- Dont use if you have CB++ or Spigot!
    item-merger:
      enabled: false
      radius: 6
     
    #Auto-removal options
    auto-removal:
      warning-message: '&4[Очистка] &cЧерез минуту весь дроп на земле будет удален!'
      broadcast-message: '&6[Очистка] &aУдаленно +RemoveAmount вещей! Следующая очистка через 2 часа.'
      broadcast-warning: true
      enable-scheduler: true
      autoremoval-interval: 7200
      warning-delay: 60
     
    #What should be removed during an auto-removal
    remove:
      world-filter:
      broadcast-removal: true
      boat: true
      falling-block: true
      experienceOrb: true
      painting: true
      projectile: true
      item: true
      itemframe: false
      minecart: true
      primed-tnt: true
      arrow: true
      snowball: true
      fireball: true
      ender-signal: true
      item-filter:
      mobs:
    #What should be removed during /lagg clear
    command-remove:
      world-filter:
      broadcast-removal: false
      boat: true
      falling-block: true
      experienceOrb: true
      painting: true
      projectile: true
      item: true
      itemframe: false
      minecart: true
      primed-tnt: true
      arrow: true
      snowball: true
      fireball: true
      ender-signal: true
      item-filter:
      mobs:
     
    check:
      world-filter:
      boat: true
      falling-block: true
      experienceOrb: true
      painting: true
      projectile: true
      item: true
      itemframe: false
      minecart: true
      primed-tnt: true
      arrow: true
      snowball: true
      fireball: true
      ender-signal: true
      item-filter:
      mobs:
        creature: true
        animals: true
        monster: true
     
    limit:
      enable-limit: false
      max: 1000
      check-interval: 60
      world-filter:
      broadcast-removal: true
      remove:
      boat: true
      falling-block: true
      experienceOrb: true
      painting: true
      projectile: true
      item: true
      itemframe: false
      minecart: true
      primed-tnt: true
      arrow: true
      snowball: true
      fireball: true
      ender-signal: true
      item-filter:
    #                  ClearLag    Файл конфигурации                  #
    
     
  6. Brian_

    Brian_ Старожил Пользователь

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    ~151 строчка, замени на minecart: false
     
    wenk_mnok нравится это.
  7. Автор темы
    wenk_mnok

    wenk_mnok Активный участник Пользователь

    Баллы:
    88
    Имя в Minecraft:
    wenk_monk
    Помогло, нужно поменять minecarts: false и поставить фильтр.
     
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