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Решено ClearLagg очищает рамки на 1.11.2

Тема в разделе "Помощь", создана пользователем _MrJaycob_, 15 мар 2017.

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  1. Автор темы
    _MrJaycob_

    _MrJaycob_ Активный участник Пользователь

    Баллы:
    66
    Имя в Minecraft:
    MrJaycob
    Доброго времени суток.

    Создаю сборку и наткнулся на такую проблему: при очистке дропа ClearLag
    очищает рамки. Я видел разные темы с этой проблемой, но везде старые
    версии ClearLag'а. У меня стоит самая новая версия для майна 1.11.2 и конфиг
    тут немножечко другой.
    Я уже сам пробовал понять где отключить удаление рамок,
    но таки не нашёл нужной строчки.

    Прошу помощи, также прикрепляю сам конфиг. Просьба написать, какая именно
    строчка отключает очистку рамок! Наперед спасибо :)

    Код:
    #--------------------------------------------------------------------#
    #                   ClearLag Configuration File                      #
    #--------------------------------------------------------------------#
    # Configure to your liking, reload the config by tying: /lagg reload #
    #                                -                                   #
    #  Here is a helpful tutorial on this configuration setup! (Updated) #
    # http://dev.bukkit.org/bukkit-plugins/clearlagg/pages/config-setup/ #
    #--------------------------------------------------------------------#
    #          All possible mob names: https://goo.gl/cch8YK             #
    #--------------------------------------------------------------------#
    # Настроил sdir01 специально для сборки FreshBreath, копирование конфигурации запрещено.
    settings:
      auto-update: false
      config-version: 9
      disable-waterlife: true
      keep-spawn-in-memory: true
      enable-api: true
    
    #Meters your ram usage, if it goes above 'limit', run 'commands:'
    # -- 'ram-limit' is in MB, do not set it exactly to your max allocated ram amount
    # -- 'interval' is how often clearlag will check your ram usage
    # -- 'commands' lists the commands that will be ran upon hitting your ram-limit
    ram-meter:
      enabled: true
      interval: 20
      ram-limit: 2048
      commands:
        - 'lagg killmobs'
        - 'lagg clear'
        - 'lagg gc'
    
    #This limits how fast a user can move from chunk-to-chunk and will prevent users from overloading your server
    #I HIGHLY recommend you use this on servers with increased player-speeds/or fly enabled
    # -- 'limit-only-fly' ONLY limit players who are currently flying
    # -- 'chunk-to-chunk-time' is in milliseconds. It's the time users are allowed to move from one chunk
    # -- to another.  Going faster over chunks then that number will cancel their movement
    player-speed-limiter:
      enabled: false
      chunk-to-chunk-time: 600
      limit-only-fly: false
    
    #Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
    #When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
    # -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
    # -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
    mob-breeding-limiter:
      enabled: false
      max-mobs: 6
      check-radius: 15
    
    #Should clearlag purge logs under /logs when the server starts?
    # -- 'days-old' means how many days old can the log be to be deleted
    log-purger:
      enabled: false
      days-old: 3
    
    #What type of entities SHOULD NOT be removed while doing /lagg area?
    area-filter:
        - Itemframe
        - Minecart
        - Wolf
        - Villager
        - Horse
        - ARMOR_STAND
    
    #Should clearlag reset the config, or attempt to update your config on updates
    # -- 'force-update' is whether or not clearlag will reset your config with a newer version
    # -- settings this to false will make clearlag update your config rather then resetting
    config-updater:
      force-update: false
    
    #This limits the mob egg spawners so players cannot "overload" the server with them
    # -- 'check-radius' is the radius clearlag will check for nearby entities
    # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
    mobegg-limiter:
      enabled: false
      check-radius: 8
      max-mobs: 5
    
    #Disable new chunk generation, or just put a cap on how many can load at once.
    #May cause many bugs with Spigot 1.8+, not recommended!
    # -- 'create-new-chunks' disables or enables chunk creation. false would disallow new chunks
    # -- !UNSTABLE ON SPIGOT BUILDS!
    chunk-limiter:
      enabled: false
      limit: 6000
      create-new-chunks: true
    
    #This modifies the view range of entities
    # -- Lower it is, the better your entity tick will be and the more CPU cycles you'll save
    # -- If it's too high, expect bugs / lots of lag
    mob-range:
      enabled: false
      zombie: 30
      skeleton: 30
      creeper: 20
    
    #How long should items/Mobs be left on the ground
    # -- live-time's go by ticks (20 ticks a second)
    live-time:
      enabled: false
      interval: 10
      mobtimer: true
      itemtimer: true
      arrowtimer: true
      arrowkilltime: 15
      moblivetime: 600
      itemlivetime: 240
    
    #This option disallows the placement of too many tnt-minecarts
    # -- 'radius' is the radius clearlag will check for TNT-Minecarts
    tnt-minecart:
      enabled: false
      max: 2
      radius: 6
    
    #This option reduces global dispenser fire rate
    # -- 'time' is in milliseconds
    dispenser-reducer:
      enabled: false
      time: 100
    
    #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
    tnt-reducer:
      enabled: false
    
    #This option reduces fire spread rate
    # -- 'time' is in milliseconds
    firespread-reducer:
      enabled: false
      time: 2000
    
    #How many entities should one chunk be allowed to hold?
    # -- 'entities' lists all the entities that will be counted
    #     and possibly removed.
    chunk-entity-limiter:
      enabled: true
      limit: 15
      entities:
        - Squid
        - Zombie
        - Skeleton
        - Creeper
        - Chicken
        - Pig
        - Sheep
        - Cow
        - Horse
      # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
    
    #How many mobs should be allowed to spawn globally
    # -- 'interval' is the check interval check the current spawn amounts
    spawn-limiter:
      enabled: false
      interval: 15
      mobs: 300
      animals: 300
    
    #Meters your TPS, if it goes to low, run the commands you wrote below!
    # -- 'interval' is how often tps-meter will check the TPS
    # -- 'tps-trigger' is at what TPS the commands will be ran at
    # -- 'tps-recover' is at what TPS should the TPS be considered stable after 'tps-trigger' is executed
    # -- 'commands' lists what commands will be executed when tps-tigger is reached
    # -- 'recover-commands' lists what commands will be executed when tps-recover is reached
    # -- 'trigger-broadcast-message' specifies which message should be broadcasted when tps-trigger runs
    # -- 'recover-broadcast-message' specifies which message should be broadcasted when TPS recovers
    # -- 'broadcast-enabled' defines whether or not tps-meter should broadcast
    tps-meter:
      enabled: false
      trigger-broadcast-message: '&6[ClearLag] &cThe server is overloaded, executing lag-perventing measures'
      recover-broadcast-message: '&6[ClearLag] &aThe server is no longer overloaded!'
      broadcast-enabled: false
      interval: 15
      tps-trigger: 14.0
      tps-recover: 19.0
      commands:
        - 'lagg killmobs'
        - 'lagg clear'
        - 'lagg halt'
      recover-commands:
        - 'lagg halt'
    
    #This is /lagg killmobs, put what you DON'T want removed!
    # -- 'remove-named', when FALSE entities with custom names will NOT be removed
    # -- 'mob-filter' lists which mobs will be IGNORED during /lagg killmobs
    kill-mobs:
       remove-named: false
       mob-filter:
       - Villager
       - Wolf
    #  - Pig !name="Test" <- This entity will filtered if the name does NOT equal "Test"
    #  - Zombie hasName <- This entity will be filtered if it HAS a name
       - ARMOR_STAND
       - Horse
    
    #This nerfs mob-spawners (Natural and player-made)
    #-------------------------------------------------
    #This goes by chunks rather then spawners. This is to prevent
    #a large buildup of mob-spawners within a small region to "bypass"
    #your set limit. It also allows for keys to be generated more easily
    #increasing the performance
    # -- 'max-spawn' is the maximum mobs allowed to spawn by a mob-spawner
    # -- 'remove-mobs-on-chunk-unload' is whether or not Clearlag should remove
    # --  the mobs spawned by the mobspawner upon chunk unload (Highly Recommended)
    mobspawner:
      enabled: false
      max-spawn: 4
      remove-mobs-on-chunk-unload: true
    
    #Dont use if you have CB++ or Spigot!
    item-merger:
      enabled: false
      radius: 6
    
    #Auto-removal options
    # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
    # -- NOTE: The below 'remove' section applies to this remover!
    # -- NOTE: Putting the interval to low will cause issues!
    # -- NOTE: To disable "warnings", set it to "warnings: []"
    # -- NOTE: bukkit.broadcast.user permission will allow users to see broadcasts (If not enabled by default)
    #
    #        !==[ All string values MUST be inside '']==!
    #
    # -- 'remove-entities' lists what entities should be REMOVED on removal
    # -- 'warnings' list warnings to be given out at specified times
    auto-removal:
      enabled: true
      broadcast-message: '&6[Уборщик] &7Было удалено &6+RemoveAmount &7Мобов и Предметов!'
      broadcast-removal: true
      autoremoval-interval: 460
      world-filter:
      # - this_world <-This world will be ignored during removal!
      boat: true
      falling-block: true
      experience-orb: true
      painting: false
      projectile: true
      item: true
      itemframe: true
      minecart: true
      primed-tnt: true
      item-filter:
      # - 264
      # - 444 <-This item-id will be ignored during removal!
      remove-entities:
      # - cow <- This mob-type will be REMOVED during removal!
      # - MINECART_MOB_SPAWNER
      # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
      # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
      # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
      warnings:
            - 'time:400 msg:&6[Уборщик] &7Внимание! Мир будет очищен через &6+remaining &7секунд!'
            - 'time:440 msg:&6[Уборщик] &7Внимание! Мир будет очищен через &6+remaining &7секунд!'
    
    #What should be removed during /lagg clear
    command-remove:
      world-filter:
      # - this_world <-This world will be ignored during removal!
      broadcast-removal: true
      boat: true
      falling-block: true
      experience-orb: true
      painting: false
      projectile: true
      item: true
      itemframe: true
      minecart: true
      primed-tnt: true
      item-filter:
      # - 222 <-This item-id will be ignored during removal!
      # - 265
      remove-entities:
      # - cow <- This mob-type will be REMOVED during removal!
      # - MINECART_MOB_SPAWNER
      # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
      # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
      # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
    
    limit:
      enabled: false
      max: 1000
      check-interval: 60
      broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
      world-filter:
      # - this_world <-This world will be ignored during removal!
      broadcast-removal: true
      boat: true
      falling-block: true
      experience-orb: true
      painting: false
      projectile: true
      item: true
      itemframe: true
      minecart: true
      primed-tnt: true
      item-filter:
      # - 264
      # - 232 <-This item-id will be ignored during removal!
     
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  3. AtomicScience

    AtomicScience Активный участник Пользователь

    Баллы:
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    Строчки 57-64
    Не благодари
     
  4. Автор темы
    _MrJaycob_

    _MrJaycob_ Активный участник Пользователь

    Баллы:
    66
    Имя в Minecraft:
    MrJaycob
    Я так понимаю там просто занесены предметы, которые не будут удаляться при /lagg area, но дроп очищается командой /lagg clear и рамки очищаются(
     
  5. AtomicScience

    AtomicScience Активный участник Пользователь

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    Нет. Рамка тоже сущность, а не блок
     
  6. alexandrage

    alexandrage Администратор

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    Skype:
    alexandr0116
    Потому чтo
    itemframe: true
     
  7. Автор темы
    _MrJaycob_

    _MrJaycob_ Активный участник Пользователь

    Баллы:
    66
    Имя в Minecraft:
    MrJaycob
    Спасибо! Просто там много этих Itemframe и возле всех стояло false, а возле одного true. Заменил на false и всё отлично! Ещё раз спасибо) Всем)
     
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