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Помогите Нужно чтобы работал тнт с плагином MobFarmManager

Тема в разделе "Помощь", создана пользователем Aleg0ry, 6 июн 2021.

  1. Автор темы
    Aleg0ry

    Aleg0ry Новичок

    Баллы:
    6
    Имя в Minecraft:
    Aleg0ry
    Здраствуйте нужна помощь с плагином MobFarmManager 1.12.2 суть проблемы в то что всё настроил но хочу включить появление тнт через раздатчик
    Вот конфиг
    # Language file you want to use
    Language: RU
    HopperControl:
    #
    # Enables or disable hopper item transfer rate
    # Only for 1.8.x and above servers
    # By enabling this any contraptions based on regular hopper ticking will break and hopper transfer rate will be adjust dinamicaly
    # In case hopper is being used intensively, its transfer interval will get increased until max limit to lower load on server
    # It will get reseted if hopper is not used for particular time frame
    Enabled: false
    # Defines default item transfer rate in ticks (20 ticks 1 second). 8 is default vanilla behavior
    Default: 8
    # Defines max interval between item transfer. 40 will result in 1 item every 2 seconds.
    SlowestRate: 40
    # Defines how often to adjust hopper transfer rate in actual transfer. So 30 will mean that after hopper transfers 30 items, its rate will get adjusted
    AdjustEvery: 30
    WolfControl:
    #
    # Checks tamed wolfs in defined chunk range and if its above allowed limit then makes them sit down
    # This is limit per player so value of 2-3 is more than enough
    Enabled: false
    # Defines max allowed wolfs per player which can follow him
    # This will be checked on general entity amount check defined belove
    Max: 3
    EntitySpawn:
    #
    # Checks Chunk when entity spawns
    Check: true
    # When set to true players without permissions: mfm.build.wither mfm.build.irongolem mfm.build.snowman will be prevented from building appropriate monsters
    PreventMobBuild: false
    # When set to true iron golems in villages will not spawn throw natural means
    PreventIronGolemSpawn: false
    # If this set to true, chunks will be grouped up and counted as one. In example with range 2 all 9 (3x3) chunks will be counted as one and limits will be used as for one chunk
    # This will give wider range of mob cleaning
    GroupChunks: false
    GroupChunksRadius: 1
    #
    # When set to true entities which are above allowed limit will get removed
    # Disabling this will prevent entities from disappearing in front of your eyes, but this can allow player from stacking dozens or even hundreds of mobs in one chunk throw multiple methods
    # Disable at your own risk
    RemoveExisting: true
    AutoClean:
    #
    # Checks chunks around players for over populated farms
    Use: true
    #
    # Informs users with mfm.cleaninform permission node how many entities we cleaned up and which ones in particular
    Inform: true
    # How often to check chunks in seconds. Minimal value: 30
    Interval: 30
    # Defines max amount of entities which we will remove from a chunk or chunk group when checking it
    # Set to 0 if you want to disable limit
    MaxRemoved: 0
    # When set to true and value for ChunkRadius is provided, we will group more then one chunk into check
    GroupChunks: false
    # Range around player in chunks to check. 2 means that 9 chunks will be checked, 3 - 25 chunks and so on
    # Max value is 5 to avoid unnecessary load on server
    # 1 = 1x1 area = 1 total chunks
    # 2 = 3x3 area = 9 total chunks
    # 3 = 5x5 area = 25 total chunks
    # 4 = 7x7 area = 49 total chunks
    # 5 = 9x9 area = 81 total chunks
    ChunkRadius: 2
    # Defines range from 1 to 5 in chunks we will check around player when performing autoclean
    # This only applies when you dont have GroupChunks enabled
    ExpandRange: 3
    Commands:
    Clean:
    # Defines max amount of entities which we will remove from a chunk or chunk group when cleaning it
    # Set to 0 if you want to disable limit
    MaxRemoved: 0
    # If this set to true, chunks will be grouped up and counted as one. In example with range 2 all 9 (3x3) chunks will be counted as one and limits will be used as for one chunk
    # This will give wider range of mob cleaning
    # This only applies for clean command. If you want to keep similar or same behavior as other options, like auto clean or spawn listener, set this to the same values as those ones
    GroupChunks: false
    GroupChunksRadius: 1
    #
    # When this set to true, armor stands with items on it will be ignored on chunk cleanup
    # Recomended to keep it at true to avoid player item deletion
    IgnoreFullArmorStands: true
    #
    # When this set to true, entities which picked items, will be ignored on chunk cleanup
    # Recommended to keep it at true to avoid player item deletion
    IgnoreEntityWithPickedItem: true
    #
    # When this set to true, item frames with items in it will be ignored on chunk cleanup
    # Recomended to keep it at true to avoid player item deletion
    IgnoreFullItemFrames: true
    #
    # When this set to true, tamed animals will be ignored
    # Recomended to keep it at true to avoid player animals being despawned
    IgnoreTamedAnimals: true
    #
    # When this set to true, animals with custom name will be ignored
    # Recomended to keep it at true to avoid special player animals being despawned
    IgnoreNamedAnimals: true
    #
    # When this set to true, animals with sadle will be ignored
    # Recomended to keep it at true to avoid special player animals being despawned
    IgnoreWithSadle: false
    #
    # When this set to true, baby animals will be ignored
    IgnoreBabyAnimals: false
    #
    # List of worlds to be ignored by plugin
    IgnoredWorlds:
    - Test
    BlockTypes:
    #
    # Limitations to how many particular block we can place in each chunk
    # This can be bypassed with mfm.bypasslimit.[btype] permission node
    Limit: true
    #
    # Limitations to how many particular block we can place in each chunk
    # This can be bypassed with mfm.bypasslimit.[btype] permission node
    List:
    OBSERVER: 8
    HOPPER: 10
    STICKY_PISTON: 5
    PISTON: 5
    ITEM: 2000
    TNT: 30
    PRIMED_TNT: 10
    FALLING_BLOCK: 5
    ARMOR_STAND: 10

    #
    # All posible spawn reassons to check
    # Set to false if you dont want to do checks on particular spawn reasson
    SpawnReasons:
    NATURAL: true
    JOCKEY: true
    CHUNK_GEN: true
    SPAWNER: true
    EGG: true
    SPAWNER_EGG: true
    LIGHTNING: true
    BUILD_SNOWMAN: true
    BUILD_IRONGOLEM: true
    BUILD_WITHER: true
    VILLAGE_DEFENSE: true
    VILLAGE_INVASION: true
    BREEDING: true
    SLIME_SPLIT: true
    REINFORCEMENTS: true
    NETHER_PORTAL: true
    DISPENSE_EGG: true
    INFECTION: true
    CURED: true
    OCELOT_BABY: true
    SILVERFISH_BLOCK: true
    MOUNT: true
    TRAP: true
    ENDER_PEARL: true
    SHOULDER_ENTITY: true
    CUSTOM: true
    DEFAULT: true
    #
    # Settup for entity groups
    # You can define different groups for different types of animals/monsters/entities
    # If entity gets over total amount of group limit, he will not be allowed to spawn
    EntityGroups:
    Animals:
    Use: true
    Limit: 20
    List:
    - Pig
    - Cow
    - Horse
    - Rabbit
    - Sheep
    - Chicken
    Worlds: []
    Monsters:
    Use: true
    Limit: 20
    List:
    - Zombie
    - Skeleton
    - Slime
    - Creeper
    - Squid
    Worlds: []
    #
    # This list is automatically filled with ALL possible entities in game, so some of them can just not work until future update
    # If you not sure what is that entity, then keep it at -1 limit, to not limit its spawning
    EntityTypes:
    DROPPED_ITEM:
    Use: false
    Limit: 200
    # Defines limits by specific worlds
    # If world is not defined then default limit will be used
    # If world is provided then we will ignore default limit and will use provided for this specific world
    WorldLimit:
    lobby: -1
    lobby_nether: -1
    lobby_the_end: -1
    rtp: -1
    world: -1
    world1: -1
    world_nether: -1
    world_the_end: -1
    EXPERIENCE_ORB:
    Use: true
    Limit: 100
    AREA_EFFECT_CLOUD:
    Use: true
    Limit: -1
    ELDER_GUARDIAN:
    Use: true
    Limit: 10
    WITHER_SKELETON:
    Use: true
    Limit: 20
    STRAY:
    Use: true
    Limit: 20
    EGG:
    Use: true
    Limit: 20
    LEASH_HITCH:
    Use: true
    Limit: 20
    PAINTING:
    Use: true
    Limit: 20
    ARROW:
    Use: true
    Limit: 40
    SNOWBALL:
    Use: true
    Limit: 20
    FIREBALL:
    Use: true
    Limit: 20
    SMALL_FIREBALL:
    Use: true
    Limit: 20
    ENDER_PEARL:
    Use: true
    Limit: 20
    ENDER_SIGNAL:
    Use: true
    Limit: 20
    SPLASH_POTION:
    Use: true
    Limit: 20
    THROWN_EXP_BOTTLE:
    Use: true
    Limit: 20
    ITEM_FRAME:
    Use: false
    Limit: -1
    WITHER_SKULL:
    Use: true
    Limit: 100
    PRIMED_TNT:
    Use: true
    Limit: 20
    FALLING_BLOCK:
    Use: true
    Limit: 5
    FIREWORK:
    Use: true
    Limit: 20
    HUSK:
    Use: true
    Limit: 20
    SPECTRAL_ARROW:
    Use: true
    Limit: 40
    SHULKER_BULLET:
    Use: true
    Limit: 20
    DRAGON_FIREBALL:
    Use: true
    Limit: 5
    ZOMBIE_VILLAGER:
    Use: true
    Limit: 20
    SKELETON_HORSE:
    Use: true
    Limit: 20
    ZOMBIE_HORSE:
    Use: true
    Limit: 20
    ARMOR_STAND:
    Use: true
    Limit: 20
    DONKEY:
    Use: true
    Limit: 20
    MULE:
    Use: true
    Limit: 20
    EVOKER_FANGS:
    Use: true
    Limit: 20
    EVOKER:
    Use: true
    Limit: 20
    VEX:
    Use: true
    Limit: 20
    VINDICATOR:
    Use: true
    Limit: 20
    ILLUSIONER:
    Use: true
    Limit: 20
    MINECART_COMMAND:
    Use: true
    Limit: 20
    BOAT:
    Use: true
    Limit: 20
    MINECART:
    Use: true
    Limit: -1
    MINECART_CHEST:
    Use: true
    Limit: -1
    MINECART_FURNACE:
    Use: true
    Limit: -1
    MINECART_TNT:
    Use: false
    Limit: 50
    MINECART_HOPPER:
    Use: false
    Limit: 10
    MINECART_MOB_SPAWNER:
    Use: true
    Limit: 20
    CREEPER:
    Use: true
    Limit: 20
    SKELETON:
    Use: true
    Limit: 20
    SPIDER:
    Use: true
    Limit: 20
    GIANT:
    Use: true
    Limit: 20
    ZOMBIE:
    Use: true
    Limit: 20
    SLIME:
    Use: true
    Limit: 20
    GHAST:
    Use: true
    Limit: 20
    PIG_ZOMBIE:
    Use: true
    Limit: 20
    ENDERMAN:
    Use: true
    Limit: 20
    CAVE_SPIDER:
    Use: true
    Limit: 20
    SILVERFISH:
    Use: true
    Limit: 20
    BLAZE:
    Use: true
    Limit: 20
    MAGMA_CUBE:
    Use: true
    Limit: 20
    ENDER_DRAGON:
    Use: true
    Limit: 1
    WITHER:
    Use: true
    Limit: 2
    BAT:
    Use: true
    Limit: -1
    WITCH:
    Use: true
    Limit: 20
    ENDERMITE:
    Use: true
    Limit: 20
    GUARDIAN:
    Use: true
    Limit: 20
    SHULKER:
    Use: true
    Limit: 20
    PIG:
    Use: true
    Limit: 20
    SHEEP:
    Use: true
    Limit: 20
    COW:
    Use: true
    Limit: 20
    CHICKEN:
    Use: true
    Limit: 20
    SQUID:
    Use: true
    Limit: 20
    WOLF:
    Use: true
    Limit: 20
    MUSHROOM_COW:
    Use: true
    Limit: 20
    SNOWMAN:
    Use: true
    Limit: 20
    OCELOT:
    Use: true
    Limit: 20
    IRON_GOLEM:
    Use: true
    Limit: 20
    HORSE:
    Use: true
    Limit: 20
    RABBIT:
    Use: true
    Limit: 20
    POLAR_BEAR:
    Use: true
    Limit: 10
    LLAMA:
    Use: true
    Limit: 20
    LLAMA_SPIT:
    Use: true
    Limit: 20
    PARROT:
    Use: true
    Limit: 10
    VILLAGER:
    Use: true
    Limit: 30
    ENDER_CRYSTAL:
    Use: true
    Limit: 10
    LINGERING_POTION:
    Use: true
    Limit: 20
    FISHING_HOOK:
    Use: true
    Limit: 20
    LIGHTNING:
    Use: true
    Limit: 20
    WEATHER:
    Use: true
    Limit: -1
    PLAYER:
    Use: true
    Limit: -1
    COMPLEX_PART:
    Use: true
    Limit: -1
    TIPPED_ARROW:
    Use: true
    Limit: 40
    UNKNOWN:
    Use: true
    Limit: -1
     
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